Ehh..once you reach a certain ping it actually becomes beneficial in some cases
it starts to look like lag switching
In MO maybe, but not in a game where you have to time everything perfectly to make a shot, get open etc. lol. I've taken Ls in fighting games due to extensive lag and button mashing (not that I'm good at fighting games anyway,) but in sports games, esp games where timing matters:
loool so uggly, and dude is soo trash getting body bagged by cpu, AND it's not even on a hard difficulty. See that shit that happens when they shoot free throws, that T meter? On hardest + lag + bad ft shooters that shit was zooming.
Playing online vs the best of the best we'd play 5 minute quarters and the person who could make 3 or 4 defensive stops would win the game. ME USUALLY ahem. Shit was cutthroat and fun, but it's a good game to accentuate subtle ping differences. Not to mention, it seems like the higher your ping gets, the more inconsistent it is. DIGRESS. Ping matters. 100 ping is OK tho IMO. That's basically what you can ask for online, even now, if you are under 100 ping, you're doin' aight. It might matter, but you gotta swallow that excuse (imo, at least.)
Everybody thinks the games they are really good at take a lot of skill, but the truth is, a lot of them just require DIFFERENT skills. And some are affected by ping more than others. I dunno if I can think of a game that mixes the all 'high level' skills required to play all the games I've seen people play who were good... it's all just diff. FPS is diff, fighting game is diff, sports game is diff, rts is diff, strat is diff. MO is pretty wonky, all things considered, but there are def skill plays. I feel like it could be a lot more skillful thooo.