There. You said it yourself. MO1 was your home.
You veterans want it to be that game again i can understand that.
But no matter how much you cry for the map to be smaller and whatever change to bring back that instant action PvP, this game isnt supposed to be that.
If they wernt technically limited back in the day MO1 would have turned out otherwise too.
Its an open world sandbox hardcore mmo with full loot, no a pvp game with some medieval fluff built around it.
There should be a wipe.
There should be a major remake of the economy where take more than a week to gather everything you need for a month.
There should be way more complex systems, weather, crafting, magic.
There should be working faction systems etc etc.
In short there should be a working and cohesive "world".
Right now everything is kinda copy/paste from MO1, thats why it radiates the impression of MO1 with a new skin.
When our goal is to set foot on the moon we are at the stage where the apes leave africa to turn into humans one day.
And here come the veterans "moon sucks, moon doesnt work, moon to big" "lets go back where we came from and beat ourselfs with some sticks and stones"
Thats why i said leave, cause no matter how much you believe in what you think is right for this game is not up to you to decide, thats still SV's decision.
Either they cave in and turn it back to that battlefield sized battle royale "game" or they follow through with what they set out do in the first place, to build a living world.
It's up to THEM and i really hope they go for their vision and not for what you veterans desire.
Go play Gloria Vitis or AoC once its out, instead of butchering this to please your MO1 1200 ppl playerbase.
Nobody wants MO2 to be MO1, otherwise we would all be playing MO1 instead but its not the case.
I understand you might be new around this proyect, most people that would vouch for a non violent or more punitive world probably didn't even played in MO1 and doesn't understand the game concept.
I don't think the map should be smaller but i consider its really imbecile they way they introduce incomplete systems to one day fill em up, thats a bigger problematic.
Game is not supposed to be instant action pvp but should be close, thats the whole idea an foundations of conflict in this game, everything revolves around that want it or not, another thing you fail to see and understand.
SV is not technically nor economically impaired or at least shouldn't be now, according to how many copies they have sold out and all the funding they got. And MO2 is definitely not turning any better than the other game ill tell you that, and if you played MO1 at all maybe, just maybe you would understand why.
No matter what you want the game to be, either a TESO copy with instanced or toggle pvp won't change the fact this game concept revolves around conflict, it allways had and its been its unique fuel. Content was a paliative that never came out in good shape, they decided not to listen to the community and the massive amounts of great feedback the game had from a whole diversity of players which is precisely what happens now.
Just like in MO1, they hire a community manager (that now is QA) to do what the staff can't do, to have a true, real and palpable dialogue with the community to get to some pointers on how the game should be, because Henrik doesn't seem to know and what better proof that a never ending, allways changing, meaningless roadmap. They can't follow their own roadmap, come the fuck on.
So, this role that never worked in MO1 doesn't seem to work in the seccond version aswell. And not only that, the role is fullfilled by nothing less than a player, a non vet player. Players have their own agendas, liking, understanding of the game and the imaginary of "where the game should go", putting the community's voice on one single player is another kick in the balls to the community, is them not understanding or giving 2 fucks about the actual community.
For developing roles in the game they need invested and objective professionals not players, much less if they didn't even play MO1 and even less if it doesn't represent the community in any realistic way.
You proceed to say how "all vets" have a shitty vision about the game but you proceed to spit out some random ass abstract with no meaning "suggestions" that say nothing to me, why are you going to wipe, what for? If they cant assure nobodys gonna dupe, and i doubt they will ever do.
Look the real "war" here is not vet vs coherent people, the conflict here is people who understands the game's concept and are able to discuss it with each their own opinion and vision against idiotic noobs that wanna convert the game into another greasy copy-paste mainstream themepark bullshit.
Mortal got this far with its unique promise why go back 20 steps now? Because they have no clear strategies so they would design and deliver broken content made and thought by imbeciles instead of addressing the true problematics of the game. Because they lack the distance, the objectiveness and production protocol to make a game properly.
MO2 is not just a copy of MO1, if that was the case it would be a whole different thing. MO2 is a bad copy of MO1, the worst of the worst has been migrated, the most shallow broken stupid ass basic content has migrated, as in form of a structure or frame. The foundations are loose, it wasn't well designed, its bad, bad bad.
People like you are one step behind, what can i say. If you read the forums you gonna see how many noobs and carebears that thought the game was lacking punitive systems are now vouching for more organic conflict scenery and better systems, and the ones that couldn't evolve probably quit already.
Noobs that have passed the "honeymoon" like some vets like to say have a better understanding of the game, you don't seem to, sorry.
And of course its up to them to do things right, who else if not them roflmao. But the way they doing shit right now is terrible. And the actual problematics are not criminals griefing people out of the game and this battle royale retarded shit u bring to the table, the problematics are way more elemental, the foundations of the game, the broken and placeholder systems and a world that doesn't feel alive just a timesink simulator.