Well ill explain you what happened. After massive roadmap delays due to clear server problematics since launch everything has been delayed more, people were demanding more content, meaningfull content so they would feel like still playing the game.
First SV thought (because some simpletons told them) that people were quitting due to the lack of player behavior punishment, which wasnt true (entirely, theres obviously people that don't like the whole concept of the game and they find out while playing it).
Happens people was quitting due to stupid ass repetitive pve and nothing to do except endless farming and some shit tier spinning duels.
They add hardbrakes to criminal playstyles, more people quits.
They add some quality of life features, minor but requested and expected. Too late.
Then, they realize people wanted content to keep playing so they made this 2 minute coding bounty system that does not work and its absolute broken garbage nobody uses except for exploiting.
With the hope that would make the "blues" feel better with the illusion of justice about killing" murderers, which was a lie lmao, its the most unrewarding pile of shit this game has lmao.
Then after the failure of a bounty system that some people were asking for (can't blame the poor fucks didn't knew it was going to be shite) they introduce trinckets, gold-timesink to make people invested in the game.
And people did log in, how SV rewards the active ones?
By letting them farm broken shit till they fix it leaving the results of pre-patch mechanics, a broken economy.
Then this thing whats legal and whats not, letting some people do some things with exception to the rules is just another un-professional shitter scenario. This is why no company role should be in hands of players, except maybe testing and in open-public scenario.
But do we really wanna repeat the same as in MO1? Players given the space to push for mechanics to favor their playstyle and groups, unfair broken favors and as much shady shit as you can imagine.
People still wants content, because trinckets are shit. Just another broken mechanic for certain people to get rich in the first weeks of pre-nerf.
So SV says, "fine we will make necromancy since its really strong content and it took too many years to deliver in MO1 so we will add it relatively fast into MO2 and people will be happy".
So far Henrique streams about necro are dog ass, but i won't get really judgemental till i see the actual patch.
They said now, after super delayed development that they gonna focus on polishing and bug fixing after Necro.
Every time they said "polishing and bug fixing" ment they would go into dormant mode with a minimum development delivering super thin bug fixes that will most likely won't fix anything, not making this shit up seen it chronically in MO1.
At this time it doesn't matter what they say, they need to generate positive results which they have been failing to deliver since launch.
It feels they don't take anything seriously, everything is placeholder, shitty design and even worse implementation. Feels like they don't wanna use their money for the proyect, what can i say. Apparently they have a lot of funding but development is worse than MO1, and MO1 according to some didn't had any funding and it was a piss poor indie company struggling to deliver a niche skill based" mmorpg.
If they want people to cut em some slack they need to be cristal clear with their development, show whos working, on what and deliver results.
Otherwise they just create massive expectations on streams and they never deliver. Imagine if they don't create expectations when you see noobs saying shit like "when boats come..." in helpchat.
What do you think hyped noobs gonna do when they find out boats have been comming for the past 10 years roflmao.