Those who know me know that I've been here a long time. I was an enthusiastic MO1 player who dedicated thousands of hours of time and effort. Create content and generally love the game intensely. Then time passed and the game was dying little by little. (as it happens to everyone)
I was in mo2 from the beginning, when we were just 40-50 guys hanging around with henrik for fabernum.
The expectations were huge but I think it's time to give my honest opinion.
Things are not going well. Expectations have been reduced day after day to amazing limits and I see how the game loses population day by day.
What has happened? Because a game called to be a top MMO is falling like a house of cards.
Well, I think for starters there are several things that have never worked and have terribly weighed down the game. I will try to quote them all.
- Quality of life.
It's terrible. Only to travel from Meduli to MK it takes 40 minutes (one way) and another 40 (return). If you want to go from north to south you need 1 full hour (one way) and another to return (return). It is an atrocity. In a world where people can put maybe 4-5 hours into the game daily, massive time is wasted just to get to the destination.
The mounts are horrible. Our weak horses are slow, small and clumsy. They are a pitiful means of transportation. You can't create a gigantic map and barely increase the speed of your pets. It is nonsense.
- PVP
All old veteran laureates agree that the heart of the fight has not worked. I won't comment on this since I'm not a fighter, but it's very disheartening to see pvp fans denying this.
- It is not a complete game.
It was released as a finished game and doesn't even have the features that make it worth playing. TC and siege weapons. Guilds can't even actually declare war on each other. They have no way to be damaged.
- The flag system is nonsense.
- The dungeons were created for maybe 10-12 people. Without an instance system, any large guild can take out bosses in 1 minute. I have seen it personally. They are no challenge. It's terribly embarrassing.
- The economy is a mess. It has literally been dominated and crushed from day one by cheaters, massive dupe gold sellers and they have basically killed the natural evolution of the economy. The MO economy is dollarized, just like that of a banana republic.
- The content is terrible.
Legendary weapons were a total disappointment and a waste of time. As a former craftsman I expected to be able to create my own custom weapons with a proper creative and different process. The only thing we got is some kind of silly item that allows you to get some drawings on the weapon that you can't configure and some durability, they are not legendary weapons, they are just decorated weapons (very discreetly)
- The jewelry. If you were expecting a deep and elaborate system where players create high-value jewels that are visible and also grant bonuses forget it. It's a copy paste of the mo1 system, which was absolutely terrible.
- Bounty hunter system: ... is a shame. is terrible. Horrible.
I could go on like this endlessly. The feeling that terrible decisions have been made (not to mention the embarrassing launch) makes it feel like shadows are growing on the horizon.
Time will tell if mo2 survives, but based on what I've seen I'm pessimistic.
I do NOT count on having siege weapons for another year. Maybe more. It's a tragedy.
I was a die-hard fan of mo1 and supported mo2 from day 1. But to be honest I'm disappointed and generally pessimistic. Sorry to sound critical or apathetic but not how to say this without offending anyone. The game is not fun. I'm even thinking about going back with grayfox to mo1, (I'm serious)
I'm embarrassed to write this review after more than ten years here, as a die-hard fan of the world we've all created together I'm embarrassed to admit that this is a disaster, but I wanted to put my opinion on record.
I was in mo2 from the beginning, when we were just 40-50 guys hanging around with henrik for fabernum.
The expectations were huge but I think it's time to give my honest opinion.
Things are not going well. Expectations have been reduced day after day to amazing limits and I see how the game loses population day by day.
What has happened? Because a game called to be a top MMO is falling like a house of cards.
Well, I think for starters there are several things that have never worked and have terribly weighed down the game. I will try to quote them all.
- Quality of life.
It's terrible. Only to travel from Meduli to MK it takes 40 minutes (one way) and another 40 (return). If you want to go from north to south you need 1 full hour (one way) and another to return (return). It is an atrocity. In a world where people can put maybe 4-5 hours into the game daily, massive time is wasted just to get to the destination.
The mounts are horrible. Our weak horses are slow, small and clumsy. They are a pitiful means of transportation. You can't create a gigantic map and barely increase the speed of your pets. It is nonsense.
- PVP
All old veteran laureates agree that the heart of the fight has not worked. I won't comment on this since I'm not a fighter, but it's very disheartening to see pvp fans denying this.
- It is not a complete game.
It was released as a finished game and doesn't even have the features that make it worth playing. TC and siege weapons. Guilds can't even actually declare war on each other. They have no way to be damaged.
- The flag system is nonsense.
- The dungeons were created for maybe 10-12 people. Without an instance system, any large guild can take out bosses in 1 minute. I have seen it personally. They are no challenge. It's terribly embarrassing.
- The economy is a mess. It has literally been dominated and crushed from day one by cheaters, massive dupe gold sellers and they have basically killed the natural evolution of the economy. The MO economy is dollarized, just like that of a banana republic.
- The content is terrible.
Legendary weapons were a total disappointment and a waste of time. As a former craftsman I expected to be able to create my own custom weapons with a proper creative and different process. The only thing we got is some kind of silly item that allows you to get some drawings on the weapon that you can't configure and some durability, they are not legendary weapons, they are just decorated weapons (very discreetly)
- The jewelry. If you were expecting a deep and elaborate system where players create high-value jewels that are visible and also grant bonuses forget it. It's a copy paste of the mo1 system, which was absolutely terrible.
- Bounty hunter system: ... is a shame. is terrible. Horrible.
I could go on like this endlessly. The feeling that terrible decisions have been made (not to mention the embarrassing launch) makes it feel like shadows are growing on the horizon.
Time will tell if mo2 survives, but based on what I've seen I'm pessimistic.
I do NOT count on having siege weapons for another year. Maybe more. It's a tragedy.
I was a die-hard fan of mo1 and supported mo2 from day 1. But to be honest I'm disappointed and generally pessimistic. Sorry to sound critical or apathetic but not how to say this without offending anyone. The game is not fun. I'm even thinking about going back with grayfox to mo1, (I'm serious)
I'm embarrassed to write this review after more than ten years here, as a die-hard fan of the world we've all created together I'm embarrassed to admit that this is a disaster, but I wanted to put my opinion on record.
Last edited: