Thanks for answering that for me. I can't imagine making low dura cron or ogh gear, but each to their own.Sorry, I meant to answer this. Yes durability is affected. No other stats are supposed to be affected, but I haven't been able to compare anything I've built on a level 70 side-by-side with a level 100 yet to confirm.
The 6 material lores I have are: Animal, Scales, Metallurgy, Master Alloys, Petrology, Textiles. I don't think I am missing anything, but this build only uses 1020 profession skill points so I have room to pick up anything I missed.
I sent you all my skill calculations in the post above. I also mentioned the build (human hybrid) so 103 str, 95 dex, 96 con, 100 int, 15 psy.
Sounds good to me. Whatever works for your goals, guild, play style. I like the idea of self-sufficiency, but in this game there's no way you can reach armor + weapons + cooking + alchemy + extraction, + butchery so you end up needing people at some point, which I love even more. I'll happily give up self-sufficiency to play an MMORPG where there is an economy ,trade, and player interdependence. I suck at economy and trade so I'll just be supporting and relying on my guild mates.
Yup. Extracting is a b*tch. I think an Oghmir foot fighter (10 int) can't fit everything. I had to make an Oghmir fat mage to fit everything on 1 character and use 1133 profession skill points. A human foot fighter (10 int.) will probably have no trouble due to the lore bonus, but then you don't get the Oghmir clade gifts. With 400 points in Alchemy, Alchemical Dissolvents, Alchemical Mineralogy, and Alchemical Contraptions I guess you could drop the Fabricula and save 100 points but I assuming you need material lore for catalysts then you need to sink at least 300 points into alchemy/alchemy lore. You could also dump the blast furnace/greater natorus depending on whether you have access to those. I don't know what full butchery with al the zoology would look like, but it seems full extraction is the most point intensive profession.
Once they get it fixed where I can stay in game again, I could get you some weapon/armor stats made at level 100 if you want.
What do you make handles out of? Specifically long handles for pole weapons? I like flakestone, but for those long ones it just takes too much, so I thought botany would be pretty standard now, that is the mat lore that I thought you would have to make it 7 lores.
Needing people could be okay under the best case conditions. We don't really know yet how it will be in future, but since so much is being copied directly from MO1 I think it could be really tough to have to buy all your materials from other players. I don't know if you played, but the trade broker system wasn't very user friendly and people often didn't bother selling materials to players to make money because there were easier and faster ways.
Ah, when I say extractor I am only thinking of metals, not butchery. There are enough points for all of the steps and appliances for mining and making metals in this game, at least. In MO1 you couldn't have all of the skills on 1 character at first, later they made mining a secondary and it seems like another change or two that allowed you to do almost all the steps on one character. I think for most people the choice was between whether to have skill to use the fabricula or do those things with the blast furnace.
I also chose an oghmir fatmage for this task.
Having only one character would be great, if they would just give us the points to be able to do what we could with one account before. That would be perfect.But I support the 1 character per account.