I think everything on the east side of sausage lake is fine, so is the area around Bakti and Moh Ki, however most of the west side of the map is just to spread out. It takes a ridiculous amount of time just to ride out of MK. Not only are the distances between things vast, but the routes to get to many of them are obtuse and waste time. While I think Mortal 2 has a much higher chance of retaining a healthy population than Mortal 1 did, I don't think the pop will ever be high enough that this much space is needed. Even regardless of just the large amount of land, the map design is just bad in a lot of places and forces you to take narrow and windy passes that just make it take longer for no reason. Not even considering how tedious this makes roaming, even doing simple things like transporting, trading, mining, taming, PvE, Fishing, rezing, regearing, basically everything is just made more tedious for no real reason.
I love Mortal 2 and want desperately for it to succeed, but I'm worried the extremely tedious traveling on most of the map will bore players and make them just go play other games. I Know TC will help with some of this, but we are supposed to be getting more continents. I can't imagine a world where we'd even need 1 more continent anywhere near this size, let alone 5 more. Which I think is a shame because I'd love to see them, but unless they are substantially smaller than the current map, it would just be wasted content when no one goes to them because it thins out the population to much. I know at this point it's probably far to late to make the west side of the map smaller, but I'd at least like to see improvements made to pathing on that side of the map. Things like mountain paths/tunnels from the MK area that you can take to go north or south, so the really long 20 minute choke point isn't the only way out of the city. A faster route to GK through the mountains, you could even make this a dungeon or something. I'd also like to see other routes into and out of Hyllspeia. Just little things like that would at least make navigating the map much more pleasant.
I know this is very subjective, but at the end of the day I as a player want to get out and experience Nave, I want to see the entire world, explore the wastes of Herabalter, the forests and swamps of Lykia, the frozen north of Nordveld, the islands of Sidoia, and the updated deserts of Sarducaa. I want to spend my time actually playing the game, interacting with the world and the players in it.
I don't want to be stuck on Myrland because the player base isn't big enough to support any more content, because Myrland was made far to large, even with a player base much larger than the one we have now still couldn't fit on 6 Myrland sized continents. Even just ignoring the player base, travelling across a map that large on a horse would be so immensely tedious I don't even want to think about it. I don't want to waste 90 minutes getting a stack of keeled scales, so I can spend another 30 regearing, and spend another 60 going to the place I'm trying to get.
If the map is going to stay as large as it is now, if the continents that get added are also going to be anywhere near as large, I think it may be time to start thinking about faster ways to cover vast distances. Perhaps at least a way to quickly go between cities as a ghost, as I don't think a solution where you can travel quickly while alive and with items would be in the spirit of the game.
While I think it would be tolerable if at absolute max Myrland stayed the current size, and all other continents were the same size as Myrland combined. It would still be exhausting to move from one side to the other, anything larger would just be far far far to large in my opinion. I'd even say a good workaround would be to integrate current parts of Myrland into the new continents. (example being GK and the surrounding area being part of Herabalter, and the western jungle being the top portion of Lykia.)
I'd be curious to know what everyone else thinks about the current size of the world, along with the fact we could be getting several other extremely large continents. Hope you are all enjoying the game.
I love Mortal 2 and want desperately for it to succeed, but I'm worried the extremely tedious traveling on most of the map will bore players and make them just go play other games. I Know TC will help with some of this, but we are supposed to be getting more continents. I can't imagine a world where we'd even need 1 more continent anywhere near this size, let alone 5 more. Which I think is a shame because I'd love to see them, but unless they are substantially smaller than the current map, it would just be wasted content when no one goes to them because it thins out the population to much. I know at this point it's probably far to late to make the west side of the map smaller, but I'd at least like to see improvements made to pathing on that side of the map. Things like mountain paths/tunnels from the MK area that you can take to go north or south, so the really long 20 minute choke point isn't the only way out of the city. A faster route to GK through the mountains, you could even make this a dungeon or something. I'd also like to see other routes into and out of Hyllspeia. Just little things like that would at least make navigating the map much more pleasant.
I know this is very subjective, but at the end of the day I as a player want to get out and experience Nave, I want to see the entire world, explore the wastes of Herabalter, the forests and swamps of Lykia, the frozen north of Nordveld, the islands of Sidoia, and the updated deserts of Sarducaa. I want to spend my time actually playing the game, interacting with the world and the players in it.
I don't want to be stuck on Myrland because the player base isn't big enough to support any more content, because Myrland was made far to large, even with a player base much larger than the one we have now still couldn't fit on 6 Myrland sized continents. Even just ignoring the player base, travelling across a map that large on a horse would be so immensely tedious I don't even want to think about it. I don't want to waste 90 minutes getting a stack of keeled scales, so I can spend another 30 regearing, and spend another 60 going to the place I'm trying to get.
If the map is going to stay as large as it is now, if the continents that get added are also going to be anywhere near as large, I think it may be time to start thinking about faster ways to cover vast distances. Perhaps at least a way to quickly go between cities as a ghost, as I don't think a solution where you can travel quickly while alive and with items would be in the spirit of the game.
While I think it would be tolerable if at absolute max Myrland stayed the current size, and all other continents were the same size as Myrland combined. It would still be exhausting to move from one side to the other, anything larger would just be far far far to large in my opinion. I'd even say a good workaround would be to integrate current parts of Myrland into the new continents. (example being GK and the surrounding area being part of Herabalter, and the western jungle being the top portion of Lykia.)
I'd be curious to know what everyone else thinks about the current size of the world, along with the fact we could be getting several other extremely large continents. Hope you are all enjoying the game.