i'd agree if we replace ganking with PVP and give everyone a fair chance to flee or at least react to PVP.You can do all that but not with immunty from ganking. this is what separates MO from many of the other MMOs and why ( I assume) people buy this game.
If you give MO same ruleset as other games there really is no reason to play MO might as well play one of the million other games, that has more backing bigger teams etc.
I've practiced Aikido for many years and this is only half of the truth.Even in Akido, a martial art about defense you are taking the initiative. You are prepared for the strike, not just getting hit in the face.
Its fascinating to watch how people react when there are no rules in place. See, despite there being no rules I at least try to adhere to my principles. When people don't do that I think they are weak and probably never had any principles in the first place. The only reason they behave in normal society is because they are told to. They don't have any self control or discipline. I usually put that down to youth but a lot of these griefers are in their 30s.I bet u play by traffic laws in gta.
I often heard that only 2 games with open pvp until managed it to maintain a healthy pop, EvE and Albion.
I've never played the latter, but i have played EvE a little and what people tell me is that these games give players who focus on other playstyle than purely PvP can play their way in an open PVP environment without to get ganked or even griefed continuosly.
You maybe want to "invite" your opponent to strike to then counter it,
Well a lot of people are RMTing the spiritist books. I cant blame them when the speed hackers are keeping the boss on cool down most of the time and then requiring large numbers to gather up and run to the boss locations for just one attempt and chance just to see the boss is speed hacked.Just a side comment, nothing to do with the thread ^.^
Shame both of those games you can pay RL money for in-game currency from the company.
Can't stop RMT bots but I'm glad MO isn't P2W like that.
I agree with pretty much everything you're saying here.ahaha, that's the way it was before swing speed changes!
It's not about RPK tho it's about awareness. I see loot bags everywhere, or at least low risk loot bag attempts. I have to be in a pretty trollish mood to even mess w/ someone and usually won't kill even if I could. HOWEVER, being aware of someone when they are unaware of you is a SKILL. It's unfortunate that MO puts people in a lot of poor positions to get ganked, but it's nowhere near as bad as MO1. There are some just raw-risk rolls, but in general, barring circumstances like seeing a dude and being like oh I know them, then they turn around and attack you, you should know where your enemy is. A lot of the game is about posturing, for real. Keep your weapon out, spec a mounted skill (likely MA) if you riding around a lot. The "pop in" of this game is pretty foul, and MO1 wasn't like that, but you can reach a level of zen where you are aware but not feeling PTSD when you go around.
The thing is that there are a bunch of people just going around trying to do their thing, whether they are capable of defense or not, even the way they move is inviting of an attack. I think people deserve the chance to do their own thing, and if they aren't contesting something I want, it's like heh. If I see someone pop in while I'm riding around, I ride toward them, not too close but close enough to SEE WHO IT IS, Far back enough to where if I have to start attacking I can, you don't have to pull your bow or whatever as long as you know how it's gonna draw and can aim the first shot well off the pull, just having it out is enough to get that off. I take people charging their wep at me as an offense Or maybe I'm too playful. But I like to fight! Almost never am I in a situation where I'd rather avoid a fight, but the times where someone has come in on me with my wep out 1v1 is almost 0. Not when I was aware of them.
One time around Vadda had this great interaction w/ a guy where we both rode our horses into each other and smashed our faces together for awhile and went our separate ways. It really should be fun. I don't agree w/ the way a lot of people play the game, picking on the weak, rarely fighting if they don't outnumber, but that's how it goes. When you get in those situations, esp with pop in, you just gotta hope you can get lucky enough to pick off a horse or something. It's just a random bad occurrence. But if people are consistently bodying 1v1 you while you ride around, you're not aware of your surroundings at all. Again, don't be a nervous wreck, but look around once in awhile. If someone approaches, assume that they might fight, even if you don't wanna fire the first shot/go in on ground, be ready to respond in kind. Most often it's just two people passing who check each other out and move on.
It's still kinda mean game or not... to "gank" someone and take their stuff. It might be fair play, but you could also NOT do that. I'd say the majority of the population does not want to fight even if they have fighting specced. People behave differently in... duels... or outnumbered situations, but most people are not gonna put up their shit in a 1v1 fight vs someone who seems slightly capable of fighting them. And TO ME that's a damn shame. Cuz that would be fun as hell. That's one of the things MO2 is missing that MO1 had. I had many encounters 1v1 in MO1. Of course, sometimes I was noncombat, but still. I believe those guys would fight me even if I was combat. Was just different mindset of dudes. Some of them had gear that made them losing nearly impossible, but I'm talking about even before that. MO1 had some really notorious roaming PKer solos.
also as I said in another thread, joke is on anyone who thinks Eve or albion are even in the same galaxy as MO in terms of games. MO is just janky as hell. It's really the game being 'bad' that drives most people away haha. It's only the ones of us who see that it has unique things that stay and get griefed by the jank.
The problem indeed lies in the fact that SV hasnt put forth any real PvP hotspots or content. I myself do not enjoy killing defenseless noobs in the graveyards since that really isnt challenging or good for the game in any shape or form. The game will always attract people who enjoy killing the tindremic guard vendor gear ppl, but for many that is the only way of attracting a larger group to come out and give larger fights.I agree with pretty much everything you're saying here.
I guess the issue for me is that I already have a really long todo list of mundane activities (mining, harvesting, mob farms) and I can do without adding rep runs to it.
I'm happy to fight to defend myself and I'd actually like to fight a whole lot more. The trouble is that finding a fight where you aren't outnumbered is getting really difficult. Another problem for me is that I'm playing a caster which is currently trash defensively. Great if you are starting the fight/getting the drop on your opponent but dead meat otherwise.
I'll grudgingly admit that most of my 1v1 fails are of my own making. It's either inexperience, laziness or lack of awareness mostly. 9 times out of 10 I'm riding around with my head on a swivel but after 2hrs of going from one place to the next without event I tend to lose focus and drop the ball. Again, it's a vicious circle because you don't get experience unless you fight but if you do fight you die so quickly that you don't gain any experience.
I think what we are missing is guild war. TC is coming, I know, but I don't see why guild war wasn't implemented from the beginning. If you're getting griefed by a guild you should be able to declare war and then it's open season for both sides. This system needs top priority because it benefits everyone in a game supposedly focussed on PvP.
I suspect that so many of the gankings in game are down to sheer boredom. I don't find ganking someone just out doing a bit of woodcutting at all satisfying and I'm pretty sure that even some of the "hardcore" players feel the same (although some who claim to be hardcore thrive on killing weaklings ). Btw, my definition of ganking is where players purposely and only target those that don't want to fight because they want an easy win/ego massage. They could get a fight with someone that would fight back but then there's a chance they'd lose. It's a pretty lame mentality.
fully agree, the beauty of MO and SV is there is not such thing, not even premium Acc's or whatever bs.Just a side comment, nothing to do with the thread ^.^
Shame both of those games you can pay RL money for in-game currency from the company.
Can't stop RMT bots but I'm glad MO isn't P2W like that.
well i have no problems it's like: "the problem is not the problem, the problem is your attitude about the problem"ahaha, that's the way it was before swing speed changes!
It's not about RPK tho it's about awareness. I see loot bags everywhere, or at least low risk loot bag attempts. I have to be in a pretty trollish mood to even mess w/ someone and usually won't kill even if I could. HOWEVER, being aware of someone when they are unaware of you is a SKILL. It's unfortunate that MO puts people in a lot of poor positions to get ganked, but it's nowhere near as bad as MO1. There are some just raw-risk rolls, but in general, barring circumstances like seeing a dude and being like oh I know them, then they turn around and attack you, you should know where your enemy is. A lot of the game is about posturing, for real. Keep your weapon out, spec a mounted skill (likely MA) if you riding around a lot. The "pop in" of this game is pretty foul, and MO1 wasn't like that, but you can reach a level of zen where you are aware but not feeling PTSD when you go around.
The thing is that there are a bunch of people just going around trying to do their thing, whether they are capable of defense or not, even the way they move is inviting of an attack. I think people deserve the chance to do their own thing, and if they aren't contesting something I want, it's like heh. If I see someone pop in while I'm riding around, I ride toward them, not too close but close enough to SEE WHO IT IS, Far back enough to where if I have to start attacking I can, you don't have to pull your bow or whatever as long as you know how it's gonna draw and can aim the first shot well off the pull, just having it out is enough to get that off. I take people charging their wep at me as an offense Or maybe I'm too playful. But I like to fight! Almost never am I in a situation where I'd rather avoid a fight, but the times where someone has come in on me with my wep out 1v1 is almost 0. Not when I was aware of them.
One time around Vadda had this great interaction w/ a guy where we both rode our horses into each other and smashed our faces together for awhile and went our separate ways. It really should be fun. I don't agree w/ the way a lot of people play the game, picking on the weak, rarely fighting if they don't outnumber, but that's how it goes. When you get in those situations, esp with pop in, you just gotta hope you can get lucky enough to pick off a horse or something. It's just a random bad occurrence. But if people are consistently bodying 1v1 you while you ride around, you're not aware of your surroundings at all. Again, don't be a nervous wreck, but look around once in awhile. If someone approaches, assume that they might fight, even if you don't wanna fire the first shot/go in on ground, be ready to respond in kind. Most often it's just two people passing who check each other out and move on.
It's still kinda mean game or not... to "gank" someone and take their stuff. It might be fair play, but you could also NOT do that. I'd say the majority of the population does not want to fight even if they have fighting specced. People behave differently in... duels... or outnumbered situations, but most people are not gonna put up their shit in a 1v1 fight vs someone who seems slightly capable of fighting them. And TO ME that's a damn shame. Cuz that would be fun as hell. That's one of the things MO2 is missing that MO1 had. I had many encounters 1v1 in MO1. Of course, sometimes I was noncombat, but still. I believe those guys would fight me even if I was combat. Was just different mindset of dudes. Some of them had gear that made them losing nearly impossible, but I'm talking about even before that. MO1 had some really notorious roaming PKer solos.
also as I said in another thread, joke is on anyone who thinks Eve or albion are even in the same galaxy as MO in terms of games. MO is just janky as hell. It's really the game being 'bad' that drives most people away haha. It's only the ones of us who see that it has unique things that stay and get griefed by the jank.
So why are you not PK? too bad and mad cause of it?PK's get all the advantages.
Yeah. That's it exactly. You're so insightful. So imaginative. Where do you come up with these kind of commentsSo why are you not PK? too bad and mad cause of it?
Just practise and you'll be able to take advantage of all these PK advantages soonYeah. That's it exactly. You're so insightful. So imaginative. Where do you come up with these kind of comments
I suspect that so many of the gankings in game are down to sheer boredom. I don't find ganking someone just out doing a bit of woodcutting at all satisfying and I'm pretty sure that even some of the "hardcore" players feel the same (although some who claim to be hardcore thrive on killing weaklings ). Btw, my definition of ganking is where players purposely and only target those that don't want to fight because they want an easy win/ego massage. They could get a fight with someone that would fight back but then there's a chance they'd lose. It's a pretty lame mentality.
Well a lot of people are RMTing the spiritist books. I cant blame them when the speed hackers are keeping the boss on cool down most of the time and then requiring large numbers to gather up and run to the boss locations for just one attempt and chance just to see the boss is speed hacked.
Lots of RMT in this game. Look at some of these guilds that never been to sator and keep wiping to mino king having full spiritist as a example
I agree with pretty much everything you're saying here.
I guess the issue for me is that I already have a really long todo list of mundane activities (mining, harvesting, mob farms) and I can do without adding rep runs to it.
I'm happy to fight to defend myself and I'd actually like to fight a whole lot more. The trouble is that finding a fight where you aren't outnumbered is getting really difficult. Another problem for me is that I'm playing a caster which is currently trash defensively. Great if you are starting the fight/getting the drop on your opponent but dead meat otherwise.
I'll grudgingly admit that most of my 1v1 fails are of my own making. It's either inexperience, laziness or lack of awareness mostly. 9 times out of 10 I'm riding around with my head on a swivel but after 2hrs of going from one place to the next without event I tend to lose focus and drop the ball. Again, it's a vicious circle because you don't get experience unless you fight but if you do fight you die so quickly that you don't gain any experience.
I think what we are missing is guild war. TC is coming, I know, but I don't see why guild war wasn't implemented from the beginning. If you're getting griefed by a guild you should be able to declare war and then it's open season for both sides. This system needs top priority because it benefits everyone in a game supposedly focussed on PvP.
I suspect that so many of the gankings in game are down to sheer boredom. I don't find ganking someone just out doing a bit of woodcutting at all satisfying and I'm pretty sure that even some of the "hardcore" players feel the same (although some who claim to be hardcore thrive on killing weaklings ). Btw, my definition of ganking is where players purposely and only target those that don't want to fight because they want an easy win/ego massage. They could get a fight with someone that would fight back but then there's a chance they'd lose. It's a pretty lame mentality.
i'd agree to some degree, but there is also the mind game and the eco game that says: kill their harvesters to stop getting more supplys, kill everyone to break their morale.
Ganking to some degree is fine, but it should never become griefing but the border is fluent. If a game ask you to spawnkill/ priestcamp to get the tactical advantage that's just bad design that can be made better.
Imho to remove many of the red priests was a good move, but adding priests to every keep was not. Or it should be the way that only owners of the keep and their allies can revive at their keep, but not the foes that were fought off, that you need to priestcamp to not risk to much etc.
There is plenty space to improve the system, but it's not easy to do because it should still be fun and practicable and not impossible to have ongoing wars.
But things like the resupply lines and stuff like that maybe need to reconsidered and adjusted.
Players who gank and griefe purely need to be registered by the game and properly pusnished for their playstyle and make them have a hard living.
This said, I'M NOT AGAINST PURE GANKING PLAYSTYLE, but it need to be the most hardcore way to play, unforgiving, unattractive for most players and only practicable and fun for very few players who really like to play that way, to be a real outcast. They should not easily recover from being a pariah or able to circumvent any given restrictions by the game.
And here comes the problem of multi-accounting. Red players shouldn't even be allowed to trade player to player, because they'll "exploit" every restrictions the game want them to have etc.
It should take many hours/ days/ weeks to become blue again. there can be a black market of course. The playstyle is good to have if it's only a few players in the world and not half of the population or even a majority.
It shouldnt be impossible to play that way, but if you want a healthy pop and a living world you want less than 20% of players playing that way.
If it is too easy, too attractive and rewarding too much players will make a lot more players feel uncomfortable and "ruin their day".
like i said above in another post: if people that arent that much into PvP, but apreciate the open PvP envoronment and the danger and thrill, they still need experience of success, experience to counter a ganker, react, flee, stand their ground or whatever. If their experience is only losing continuously you will lose these players and the game ends up having only wolves that will fight each other for a while until it gets stale and boring, because if you want PVP only, you can play better games.
Everyone in a open ffa full loot pvp mmorpg need to understand that this doenst mean its only about pvp, but a world with a big variety of players that fill this world. If there is only players who want to be murder hobo's and kill for kllings sake, they will lose their living world.
MO needs traders, crafters, roleplayers, blue knights, red murderers, socializers, explorers, warmongers, peacekeepers, hc min maxers and casuals and at best they all can make a living on Nave, exist with successes and losses and fill the world, pay their sub and keep the game alive.
Everything else will end sooner than later and we all dont want the game to starve and end up with 500-1000 concurrent players end of the year.
Even if they all have 2-3 Accounts, what is realistic it wont help the game to become what it could be and more important a successful MMORPG running for 10 years or even more.