Hello, wanderers.
I've played this game a couple of days, watched a lot of tutorial videos, builds and so on, then got some practice, and for now it seems to me that mages are trash, and there is no point for player to be pure mage, that is not good.
As long as I want to roleplay some really powerful mage, I cant do that, because with 100 int you do the same amount of dmg like with 50 int, that is stupid. To have some real dmg boost I need to have like 110-120+ int points, that makes me create only one type of character, and that not good as well. Moreover, it dont really understand the magic advance compared to bows. So basically, warriors can use powerful melee and range weapons (bows has much better range that magic), but mages cant use any melee weapon and moreover the magic options are not really good, because you always play like middle-short range, which is good for pure warriors as well. So warriors always have advance options.
In this case, I am really struggling with mage's path is much harder than warriors one. To do at least some damage, you have to learn mental training, mental offence, skill that makes your manacost lower, but being a warrior you just smash. Im not against hard mage path, moreover, I think it should be even harder, but the reward is not worthless at all. At least, till now.
So I wonder, if developers are going to do something with that (Im sure 100 int dmg shouldnt be 50-like one) or there are any things I dont know? What's your opinion?
Thank you for your attention.
I've played this game a couple of days, watched a lot of tutorial videos, builds and so on, then got some practice, and for now it seems to me that mages are trash, and there is no point for player to be pure mage, that is not good.
As long as I want to roleplay some really powerful mage, I cant do that, because with 100 int you do the same amount of dmg like with 50 int, that is stupid. To have some real dmg boost I need to have like 110-120+ int points, that makes me create only one type of character, and that not good as well. Moreover, it dont really understand the magic advance compared to bows. So basically, warriors can use powerful melee and range weapons (bows has much better range that magic), but mages cant use any melee weapon and moreover the magic options are not really good, because you always play like middle-short range, which is good for pure warriors as well. So warriors always have advance options.
In this case, I am really struggling with mage's path is much harder than warriors one. To do at least some damage, you have to learn mental training, mental offence, skill that makes your manacost lower, but being a warrior you just smash. Im not against hard mage path, moreover, I think it should be even harder, but the reward is not worthless at all. At least, till now.
So I wonder, if developers are going to do something with that (Im sure 100 int dmg shouldnt be 50-like one) or there are any things I dont know? What's your opinion?
Thank you for your attention.