As I have been telling you this game has problems in the mass market sense, massive problems. There is a way for you to pull out of the nose dive laucnh is alluding to you being in, but you and the niche small economically irrelevant voices you have been listening to will not like it.
Mandatory
A - Your going to have to make PVP optional.
B - Bring in a duelling option.
Important to consider and would be massively beneficial to you.
C - Get rid of skill book training time - buy the book click it and its done.
D - Get rid of attribute training time - you make a char all attributes when you enter the game are maxed and in correlation with how you created your char.
Optional but strongly recommended.
E - Ideally there would be two factions that players can join, 3 cities are of one faction - 3 cities are of the other faction, auto spawn in a faction city according to your own faction choice. Possibility for battlegrounds.
F - Bring in random group formulation function with private group chat.
G - Recipe drops in alchemy and cooking (cook book and maybe alchemy book that recipes automatically get added to) that give attribute buffs. you could also have woodworking recipe drops for furniture etc.
H - At least SOME instanced dungeons with max group size restrictions - this allows you to make a dungeon that is challenging and fun.
As Kipling said,
'Dream but dont let dreams become your master..' To dream of making a good game does not mean the dream IS a good game.
Good Luck
The share price has dropped 50% since launch and as I highlighted the population numbers alluded to - this company is in big trouble, can they recover? Only time will tell.
Don't get me wrong, I do hope they will recover, I don't nor have ever wanted this game to die or Starvault to go bust. I just don't think they can see the wood for the trees, blinded by a deluded schoolboy vision. MO2 has or maybe had, so much potential it was untrue, but they live in the past, and continue to flog a dead horse. Change REAL progressive change was all that was needed to bring the people, not the addition of just some make-up. It won't get better from here on I proffer. I expect player numbers at the end of this month's subscription will drop as people refuse to pay another month of fees. Sigh...! CHANGE is the key regardless as to whether the current player base like it or not; lose 5k to gain 25k, FOLLOW the money.
I think the lady protests too much.Don't get me wrong, I do hope they will recover, I don't nor have ever wanted this game to die or Starvault to go bust.
Mhm.we are going to need a much, much bigger food cart for this troll…..
Context is important.The whole stock market is crashing
What you are listing here is mainly the stuff which would transform Mortal into New World.As I have been telling you this game has problems in the mass market sense, massive problems. There is a way for you to pull out of the nose dive laucnh is alluding to you being in, but you and the niche small economically irrelevant voices you have been listening to will not like it.
Mandatory
A - Your going to have to make PVP optional.
B - Bring in a duelling option.
Important to consider and would be massively beneficial to you.
C - Get rid of skill book training time - buy the book click it and its done.
D - Get rid of attribute training time - you make a char all attributes when you enter the game are maxed and in correlation with how you created your char.
Optional but strongly recommended.
E - Ideally there would be two factions that players can join, 3 cities are of one faction - 3 cities are of the other faction, auto spawn in a faction city according to your own faction choice. Possibility for battlegrounds.
F - Bring in random group formulation function with private group chat.
G - Recipe drops in alchemy and cooking (cook book and maybe alchemy book that recipes automatically get added to) that give attribute buffs. you could also have woodworking recipe drops for furniture etc.
H - At least SOME instanced dungeons with max group size restrictions - this allows you to make a dungeon that is challenging and fun.
As Kipling said,
'Dream but dont let dreams become your master..' To dream of making a good game does not mean the dream IS a good game.
Good Luck
troll... go back to new world.As I have been telling you this game has problems in the mass market sense, massive problems. There is a way for you to pull out of the nose dive laucnh is alluding to you being in, but you and the niche small economically irrelevant voices you have been listening to will not like it.
Mandatory
A - Your going to have to make PVP optional.
B - Bring in a duelling option.
Important to consider and would be massively beneficial to you.
C - Get rid of skill book training time - buy the book click it and its done.
D - Get rid of attribute training time - you make a char all attributes when you enter the game are maxed and in correlation with how you created your char.
Optional but strongly recommended.
E - Ideally there would be two factions that players can join, 3 cities are of one faction - 3 cities are of the other faction, auto spawn in a faction city according to your own faction choice. Possibility for battlegrounds.
F - Bring in random group formulation function with private group chat.
G - Recipe drops in alchemy and cooking (cook book and maybe alchemy book that recipes automatically get added to) that give attribute buffs. you could also have woodworking recipe drops for furniture etc.
H - At least SOME instanced dungeons with max group size restrictions - this allows you to make a dungeon that is challenging and fun.
As Kipling said,
'Dream but dont let dreams become your master..' To dream of making a good game does not mean the dream IS a good game.
Good Luck