The latest 0.0.0.5 patch brings Mortal Online 2 Alpha one step closer to the masterpiece it is destined to be.
I'd imagine it would be easily doable within UE4, highwaymen are going to have a field day of it.They adding VOIP into this right? I wana say "your money or your life" real time
There is always one it seemsto bad ppl will prob mute that function if some ppl start blasting music in town constantly
Just make it so you cant mute, easy solutionto bad ppl will prob mute that function if some ppl start blasting music in town constantly
The easy solution is making it so the feature itself can not be turned off, as in no global mute. I agree. Single targeted mutes are needed though.Just make it so you cant mute, easy solution
This is what is needed. A solid interface you can bring up that lists all people within a radius that you can actively hear, with the mic icon indicating their level of volume, so that in battle or town when encountering someone with VOIP spam it can be shut down in a couple of clicks.There is always one it seems
The worst part is trying to figure out and target which idiot is doing it.
What they need is some type of ui that gives easy accessible information on everyone that is talking in the area. And then allow you to easily mute them individually from there.
How about no mutes at all? In real life if some short skinny spergmaster screeches at you, there is no button you can press to shut him up. Why should MO be any different?im just affraid that mute function/scan "area" will be used as a detect/saftey scan. also if like u said only shows ppl that used the mic in a certain range show up you would still see the names which might be bad? as in known player X is a pk dude smth.
unless there can be a way to mute a specific person without having their name thatd be good
I read @Nenju 's post from the perspective of, let's say someone walking through a dense city with lots of buildings or a thick jungle, they could use the scan function to 'see' other players hidden from view on the other side of a nearby building, trees, bushes, etc.How about no mutes at all? In real life if some short skinny spergmaster screeches at you, there is no button you can press to shut him up. Why should MO be any different?
I read @Nenju 's post from the perspective of, let's say someone walking through a dense city with lots of buildings or a thick jungle, they could use the scan function to 'see' other players hidden from view on the other side of a nearby building, trees, bushes, etc.
Which could ruin the concept of being able to only see and hear players who are visible on one's screen or if they move or make a sound with their character. Scanning for nearby voip kind of gives the player a 360 degree radar to detect the presence of other players.
Agreed big time. A proximity list with mute buttons would be ideal.There is always one it seems
The worst part is trying to figure out and target which idiot is doing it.
What they need is some type of ui that gives easy accessible information on everyone that is talking in the area. And then allow you to easily mute them individually from there.
Good point..I read @Nenju 's post from the perspective of, let's say someone walking through a dense city with lots of buildings or a thick jungle, they could use the scan function to 'see' other players hidden from view on the other side of a nearby building, trees, bushes, etc.
Which could ruin the concept of being able to only see and hear players who are visible on one's screen or if they move or make a sound with their character. Scanning for nearby voip kind of gives the player a 360 degree radar to detect the presence of other players.
I think you should be able to. And that people should be able to choose not to hear someone, or anyone. (The first thing many players do is turn in-game VOIP off.)They adding VOIP into this right? I wana say "your money or your life" real time
People should not have the right to chooseI think you should be able to. And that people should be able to choose not to hear someone, or anyone. (The first thing many players do is turn in-game VOIP off.)