1.-Lootbags should be stay longer on the ground
2.-Ghost should not be able to see other Players that are alive, to prevent Ghost scouting ! This is useful for the Beta but need to be removed before the game get released.
3.-As many of the floating Objects such as Grass need to be fixed.
I have seen a lot on the way to GK in the snow region. The grass have been placed horizontal,
instead of oblique on the slopes. This has already been fixed in most other regions.
4.-If your Bank is full, and you continiue to add Items, they will
disappear from the bagpack and won´t be in your Bank aswell. They seems to get destoyed !
5.-Lighting in some Dungens and Towns need to be increased
6.-Risars should not get stucked outside the Dungen at some Places. Monsters shoud in general walk back to their Spawn and regenerate Health, if they get stucked.
7.-We need to be able to bind the Blocking-directions on different Buttons, to make it possible to use the new (attack modifiers charges attacks)
This Option is really nice, but you cant press Thrust attack button + right mouse anymore, to perform a Mid Block ! It will charge the Thrust Attack if you press Alt !
You have to look down and press right mouse, and this will cause a lot of imput errors, if you want to block mid or overhead while turning arround !
The spears animation have to be overworked. Look the last Post (feedback about all weapons)
The Swing and Overhead will cancel if you look in the air and want to make an Overhead with the Polearm, when you are using a dwarf, becuase the Weapon is a bit too long and will hit the ground.
8.-The Stuck command need to be changed, so it can´t be abused. If a Player deals Damage to another Player, he should not be able to use the Stuck command for a specific ammount of time. /stuck command is bad. I think the Option in the Menu I am Stucked is better !
9.- There are few Places you should not reach, that can be reached using the Stuck command.
10-There are few rare Places which could lead you to fall under the map.
The character flies indefinitely and cannot use the stuck option, because he is moving all the time.
11.- Add a horizonatal and vertical Mousesense. A lot of players are used to it, becuase they play games such as Battlefield, and do not want that their aim get fucked up.
12.-The murdercount System need to be overworked. You can still give Players Murdercounts after 20 Minutes.
We made the risar Dungen and 1 Player hit me excidently. I could report him 20 min later, after i died in the Dungen. Maybe a player should need to hit a Player for a specific ammount of damage, to be able to get reported.
If the player is killed by monsters 10 minutes later, then he should not be able to report the player.
13.-Murdercounts need to work local. Players should not be able to click on spawn Homeprist and report a Player for a Murder in another region. The Murdercount should count for the region where he have been killed.
14.-In some situation the gore can be bugged. I have once seen a Players head fly off, but his beard floating in the air !
15.-Swimming should be improved
16.-Mechanic to prevent dupes, if this have not been done already.
17.-People with an abnormal high Pings such as 400, which get Packetloss should get thrown to the login Screen, if they deal Damage to other Palyers, to prevent lagswitching exploits and stuff like that.
18.- A player should deal a specific ammount of damage, or block hard hits to gain stats.
19.- Display Bugs in the Skill window.
20.- Keybinding for mute/unmute. Targeting a Player and hitting that key should mute unmute the Player. it should be a mute for a limited ammount of time. Maybe 10-15 Minutes. Maybe you want to talk to this guy again in the future and forgot, that you have muted him.
21.-Maybe no collusion within the bank building, if this is possible, or several entrances.
22.-Clear Inventory Option
23.- This specific tree seems to be bugged !
24.- Upgradeable Bank Space
Maybe make it possible to buy a second Bank Slot
25.-CLade Gift Abilitys are getting removed from the Item Hotbar, if you log out.
26.-Description in the Character-creation to show new Players which Builds are good for a specific Race.
For excemple the Ogmir is a good Tank, Mounted Mage, ... or some basic Infos, that a Mounted Archer Bow need a specific ammount of Str to shoot his bow, ot that a MC need at least ... Str to wield a dismount Weapon.
27.- Icons for emotes, so they can be dropped in the Hotbar Slots.
28.- Make it possible to interact with furniture, so you can sit down on a chair or bench, or
or to lie down in a bed. Roleplayers want to sit down in the Tavern and talk about all kind of things.
29.- Several Entrances/Exits of Dungens.
30.-Make it possible to drag Gold into the Vendor, or uje the right mouse. If you drag the Gold inside the window, you will get the massage. Do you want to destoy the Item !
31.- I would like to see the split stack input changed from shift + right-click to shift + left-click. Shift + right-click feels awkward and clunky. SV should add a slider, so we can type in a number for a specific ammount of materials or just use the slider, to speed up things.
I recommend SV to check the quality of life thread.
32.-Your Character won´t eat the food, if you drag it into the Icon Hotbar !
33.-Cooking profession should be improved. Add some Food that give additional 2-3 Str for a specific ammount of time, or that add 4-5 Hp. Should not be overpowered, but it should be more exiting. Maybe specific food should make your character more resistent against cold or hot weather.
Growth Food and Fatfood in not enough to make this profession fun.
34.-Some of the broken Water Locations need to be fixed.
35.- A combination of L and I should not be a valid name, or will will see guilds using names such as lIIlIIIlllllIIII. You won´t be able to call a target in PVP.
36. A message when a character is about to change its stats status. E.g. if I continue to eat so much,
I'm going to get overweight soon.
37.-Fix the buggy Cape. Sometimes it floats arround/spin from left to right.
Added from Post Nr 8.
38.-Claid Points-Xp for farming Monsters should be shared, there should be more ways to get Glaidgifts
Added from Post Nr 7
39.- General polish of the assets. Christian crosses should be removed and culture specific items should be put into the khurite villages etc. Seeing the same tapestry in every city gets old fast. Some empty houses should be filled with furniture.
40.- Standing needs to be fully activated and tested. Currently f.e. you can only loose relation with the Anam Sith, but not gain any. There seem to be no reaction from other NPCs to your standings other than guard dialog and if they attack you. Thrusars archive good relations with Risars etc. The system is unfinished and should be in a better state for release.
41.- Adding the "final" skill system like described on the website. Currently it´s a weird mixure of MO1 and extremely fast skill gain and skill not affecting yields at all.
Added from Post Nr. 10
42.-For me, the random freeze then system reboot without warning and at random.
43.-Optimization
44.-Strong PVP Pets should not follow in the Water. An exception should be horses. They are not implemented yet, but this was an issiue in MO1
45.-Sv should be prepared to add another Server,
in case there is an unexpected rush on the game and 500,000 players are downloading the game.
I think that this cannot be ruled out. The graphics look really good this time and the combat system has improved a lot, and most players didn't leave MO1 because of the hardcore setting, but becuase of the grafics and the bugs.
46. Clipping Issues with beards and Helmets https://mortalonline2.com/forums/threads/small-visual-fix-for-helmets.1357/#post-18410 + Capes and Shields
2.-Ghost should not be able to see other Players that are alive, to prevent Ghost scouting ! This is useful for the Beta but need to be removed before the game get released.
3.-As many of the floating Objects such as Grass need to be fixed.
I have seen a lot on the way to GK in the snow region. The grass have been placed horizontal,
instead of oblique on the slopes. This has already been fixed in most other regions.
4.-If your Bank is full, and you continiue to add Items, they will
disappear from the bagpack and won´t be in your Bank aswell. They seems to get destoyed !
5.-Lighting in some Dungens and Towns need to be increased
6.-Risars should not get stucked outside the Dungen at some Places. Monsters shoud in general walk back to their Spawn and regenerate Health, if they get stucked.
Risar dungeon & AI behaviour...
In general the Risar Dungeon experience is pretty OK. But there are a few bugs: - If you hit the sword of a risar it does 2x damage (1x equipment + 1x body hit). - There are some white floor tiles which turn black once you reach a certain distance to them. - AI gets stuck in some positions. - AI...
mortalonline2.com
7.-We need to be able to bind the Blocking-directions on different Buttons, to make it possible to use the new (attack modifiers charges attacks)
This Option is really nice, but you cant press Thrust attack button + right mouse anymore, to perform a Mid Block ! It will charge the Thrust Attack if you press Alt !
You have to look down and press right mouse, and this will cause a lot of imput errors, if you want to block mid or overhead while turning arround !
The spears animation have to be overworked. Look the last Post (feedback about all weapons)
The Swing and Overhead will cancel if you look in the air and want to make an Overhead with the Polearm, when you are using a dwarf, becuase the Weapon is a bit too long and will hit the ground.
Feedback about Weapons, Combat, the new (Attack Modifiers Charge Attack) option and the faster windup-speed, after hitting the ground, or an opponent
We can now bind Thrust attack and Overhead attack on different Keys, and enable the Option (Attack Modifiers charges Attacks). You will now perform an Overhead or Thrust Attack if you hold down the Key you choose. In my case E and Q The problem is the following. It force you to look down and...
mortalonline2.com
Polesword & Poleaxe Animations Thread [Poll]
Simple. The polesword and poleaxe animations are extremely bad. Mix this with terrible speeds on them, subpar damage, and basically the gutting of these weapons from MO1 --> MO2, they have become just another useless weapon category that people will ignore unless some love is shined their way...
mortalonline2.com
8.-The Stuck command need to be changed, so it can´t be abused. If a Player deals Damage to another Player, he should not be able to use the Stuck command for a specific ammount of time. /stuck command is bad. I think the Option in the Menu I am Stucked is better !
9.- There are few Places you should not reach, that can be reached using the Stuck command.
10-There are few rare Places which could lead you to fall under the map.
The character flies indefinitely and cannot use the stuck option, because he is moving all the time.
The lack of GM's and the world from below
When I was in the Risar Dungeon I got stuck on a staircase, nothing unusual in my eyes when i think of mo1 or mo2 now. But because the stuck command doesn't work properly, it bugged me into the wall. And after a few attempts i finally got onto the Risar caves (see pictures). Up to here I'm still...
mortalonline2.com
11.- Add a horizonatal and vertical Mousesense. A lot of players are used to it, becuase they play games such as Battlefield, and do not want that their aim get fucked up.
12.-The murdercount System need to be overworked. You can still give Players Murdercounts after 20 Minutes.
We made the risar Dungen and 1 Player hit me excidently. I could report him 20 min later, after i died in the Dungen. Maybe a player should need to hit a Player for a specific ammount of damage, to be able to get reported.
If the player is killed by monsters 10 minutes later, then he should not be able to report the player.
13.-Murdercounts need to work local. Players should not be able to click on spawn Homeprist and report a Player for a Murder in another region. The Murdercount should count for the region where he have been killed.
14.-In some situation the gore can be bugged. I have once seen a Players head fly off, but his beard floating in the air !
15.-Swimming should be improved
Improve Swimming
Swimming is astoundingly terrible in MO2, just as MO1. Entering and exiting water is bad. It's unnecessarily confusing to find out what one can carry, both equipment and armor weight and retain buoyancy. Make swimming more like running and sprinting, the default swimming speed should not...
mortalonline2.com
16.-Mechanic to prevent dupes, if this have not been done already.
Mechanic to prevent Dupes.
I know that some games suffer from Players exploiting and using Dupes. Even Games from Rockster or Developing Studios with a lot of money and staff. Programming errors in the database can occur from time to time, so I recommend the following query. I hope SV will implement such Queries if they...
mortalonline2.com
17.-People with an abnormal high Pings such as 400, which get Packetloss should get thrown to the login Screen, if they deal Damage to other Palyers, to prevent lagswitching exploits and stuff like that.
SV please !Do somthing with people who have ping like this guy.
Eldrath is the literal house burning down around him; "this is fine" meme come to life. In a few months time he'll be the john Travolta "where did everyone go" pulp fiction meme. There are many reasons why this game may fail. Regional servers isn't necessarily one of them. Melee combat is very...
mortalonline2.com
18.- A player should deal a specific ammount of damage, or block hard hits to gain stats.
Poll: More damage = increased skill gain
This has been discussed frequently and most agree that the current way of leveling skills is suboptimal for various reasons. Simply having a higher skill gain in Haven is a band aid and should be abandoned for a long term fix. I propose that experience gain in a given combat skill is increase...
mortalonline2.com
19.- Display Bugs in the Skill window.
Display bug in skill window
All skills without a second "attribute adds..." line are displaying a second line. The material lores in MO1 used intelligence as adder only, and the calculation on the following screenshot shows clearly the same (12+7=19) but without the second adder psyche. In the current beta nobody cares...
mortalonline2.com
20.- Keybinding for mute/unmute. Targeting a Player and hitting that key should mute unmute the Player. it should be a mute for a limited ammount of time. Maybe 10-15 Minutes. Maybe you want to talk to this guy again in the future and forgot, that you have muted him.
21.-Maybe no collusion within the bank building, if this is possible, or several entrances.
I see problems with blocked banks
The banks look very nice but will produce many problems after release: They are simply too small. The bank in Meduli has on banker NPC only in a small room. Think about 10 or 20 players who want to access the bank at the same time. Most players will simply be unable to contact the banker! The...
mortalonline2.com
22.-Clear Inventory Option
Clear the inventory option in UI.
Having option to clear the inventory without moving everything by hand would be great help for all the crafters who are skilling up. When triggered it could start countdown timer when you cannot move or get any damage so it is not used to get rid off all your stuff during pvp fighting.
mortalonline2.com
23.- This specific tree seems to be bugged !
24.- Upgradeable Bank Space
Maybe make it possible to buy a second Bank Slot
Bank slots
In MO1 we had a counter in the bank with number of used slots and available slots. This counter is missing in the current bank in MO2, see screenshot below. This bank has 50 slots, same as in MO1, but in MO1 we could use bags to put up to 100 items into the bank. What is the limit in MO2? And...
mortalonline2.com
25.-CLade Gift Abilitys are getting removed from the Item Hotbar, if you log out.
26.-Description in the Character-creation to show new Players which Builds are good for a specific Race.
For excemple the Ogmir is a good Tank, Mounted Mage, ... or some basic Infos, that a Mounted Archer Bow need a specific ammount of Str to shoot his bow, ot that a MC need at least ... Str to wield a dismount Weapon.
27.- Icons for emotes, so they can be dropped in the Hotbar Slots.
28.- Make it possible to interact with furniture, so you can sit down on a chair or bench, or
or to lie down in a bed. Roleplayers want to sit down in the Tavern and talk about all kind of things.
Features that are a matter of heart for Roleplayers.
Those kind of players want to be able to sit down on the chairs in the Tavern, Maybe add some benches to sit down at some locations, as inside the bank, or at the marketplace. I also would like to see ladders that can be climbed. It looks wired if Sv add ladders which can´t be used. Nothing of...
mortalonline2.com
29.- Several Entrances/Exits of Dungens.
General PVE Feedback (The most important would be, that SV will give us 2 different Exits for every Dungen.)
Why does the game need several Exits for Dungens ? There is this Mortal Online combat Map. Everytime we did a dungen, during the times, in which Mo1 had a lot of players, we got pinged on that Map. To show players that we are inside the Dungen. We always got Contact. I think every Dungen need...
mortalonline2.com
30.-Make it possible to drag Gold into the Vendor, or uje the right mouse. If you drag the Gold inside the window, you will get the massage. Do you want to destoy the Item !
31.- I would like to see the split stack input changed from shift + right-click to shift + left-click. Shift + right-click feels awkward and clunky. SV should add a slider, so we can type in a number for a specific ammount of materials or just use the slider, to speed up things.
I recommend SV to check the quality of life thread.
Quality of Life Suggestion Thread
This thread will serve as an open forum for quality of life suggestions. Please, do not clutter this thread with meaningless arguments and trash talk. Simply post your suggestion, build on other's ideas or move on. I'll go ahead and get things started with a suggestion - I would like to see...
mortalonline2.com
32.-Your Character won´t eat the food, if you drag it into the Icon Hotbar !
33.-Cooking profession should be improved. Add some Food that give additional 2-3 Str for a specific ammount of time, or that add 4-5 Hp. Should not be overpowered, but it should be more exiting. Maybe specific food should make your character more resistent against cold or hot weather.
Growth Food and Fatfood in not enough to make this profession fun.
34.-Some of the broken Water Locations need to be fixed.
35.- A combination of L and I should not be a valid name, or will will see guilds using names such as lIIlIIIlllllIIII. You won´t be able to call a target in PVP.
36. A message when a character is about to change its stats status. E.g. if I continue to eat so much,
I'm going to get overweight soon.
37.-Fix the buggy Cape. Sometimes it floats arround/spin from left to right.
Added from Post Nr 8.
38.-Claid Points-Xp for farming Monsters should be shared, there should be more ways to get Glaidgifts
Added from Post Nr 7
39.- General polish of the assets. Christian crosses should be removed and culture specific items should be put into the khurite villages etc. Seeing the same tapestry in every city gets old fast. Some empty houses should be filled with furniture.
40.- Standing needs to be fully activated and tested. Currently f.e. you can only loose relation with the Anam Sith, but not gain any. There seem to be no reaction from other NPCs to your standings other than guard dialog and if they attack you. Thrusars archive good relations with Risars etc. The system is unfinished and should be in a better state for release.
41.- Adding the "final" skill system like described on the website. Currently it´s a weird mixure of MO1 and extremely fast skill gain and skill not affecting yields at all.
Added from Post Nr. 10
42.-For me, the random freeze then system reboot without warning and at random.
43.-Optimization
Optimization?
I did not noticed any improvements in graphic optimization after last patch. There are pleaces like bank in GK or entrance to risar dungeon where my fps sometimes drop to 1-2 fps and holds like that for long time like 30-90sec. Paperdoll animations are gpu costly and should be paused by default...
mortalonline2.com
44.-Strong PVP Pets should not follow in the Water. An exception should be horses. They are not implemented yet, but this was an issiue in MO1
45.-Sv should be prepared to add another Server,
in case there is an unexpected rush on the game and 500,000 players are downloading the game.
I think that this cannot be ruled out. The graphics look really good this time and the combat system has improved a lot, and most players didn't leave MO1 because of the hardcore setting, but becuase of the grafics and the bugs.
46. Clipping Issues with beards and Helmets https://mortalonline2.com/forums/threads/small-visual-fix-for-helmets.1357/#post-18410 + Capes and Shields
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