Why do you need to interrupt the swing when you can just block it?
already people complain that combat is too slow. If you allow people to interrupt and already long windup, how is anyone going to hit anything?
people will just sit there and interrupt eachother endlessly.
at least with blocking you havr to choose the correct direction. With a kick, or bash its just a simple button.Talk about easy cheese button.
a failed interrupt would leave you wide open, like an old overhead strike of a slow weapon from mo1. and you can add CDs.
no one is asking for easy cheese buttons ...
and if you land an interrupt into an opponent who is not charging something, then it is a fail : your opponent won't be staggered and can act on your failed move.
plus a 60 strength alvarin trying to interrupt a thurar kallard with a shoulder bash (strength / weight check), should have a surprise.
Now, it is already easy enough to block in the right direction, even with fast weapons ... hence the 3 hours boring fights ...
and ridiculous spin moves, and camera tricks are already appearing ... don't you remember how the elite mo1 player were fighting at the end? 720° spin with polearms? that's quite sad to look at ... don't make mo2 into beyblade again ...
anyone who is try to spin move is putting himself out of balance : therefore he deserves to be knockback on his ass, if caught.
fights are sad to look at, and will be more and more, as people learn to run everywhere in circles to dodge ...
because yes, the other efficient way to shorten fights, is to abuse first person view, and making your opponent loose sight of you with dumb movement ...