interrupt moves

Gulith

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Apr 5, 2021
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is there ingame moves that can interrupt a charged swing of your opponent if you land, like shield bash, shoulder bash, headbutt, kick, pummel strike, magic push? ...
has it been announced in any henrik stream in the past year?
if not ... why? would make the fights less wierd ...
any of this could be used as combo like any other successful attack.
some could be based on strength difference , other on dex difference , other on willpower difference , other on weight difference.
 

Jackdstripper

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Jan 8, 2021
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Why do you need to interrupt the swing when you can just block it?
already people complain that combat is too slow. If you allow people to interrupt and already long windup, how is anyone going to hit anything?

people will just sit there and interrupt eachother endlessly.

at least with blocking you havr to choose the correct direction. With a kick, or bash its just a simple button.Talk about easy cheese button.
 
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Gulith

Active member
Apr 5, 2021
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Why do you need to interrupt the swing when you can just block it?
already people complain that combat is too slow. If you allow people to interrupt and already long windup, how is anyone going to hit anything?

people will just sit there and interrupt eachother endlessly.

at least with blocking you havr to choose the correct direction. With a kick, or bash its just a simple button.Talk about easy cheese button.
a failed interrupt would leave you wide open, like an old overhead strike of a slow weapon from mo1. and you can add CDs.
no one is asking for easy cheese buttons ...
and if you land an interrupt into an opponent who is not charging something, then it is a fail : your opponent won't be staggered and can act on your failed move.
plus a 60 strength alvarin trying to interrupt a thurar kallard with a shoulder bash (strength / weight check), should have a surprise.
Now, it is already easy enough to block in the right direction, even with fast weapons ... hence the 3 hours boring fights ...
and ridiculous spin moves, and camera tricks are already appearing ... don't you remember how the elite mo1 player were fighting at the end? 720° spin with polearms? that's quite sad to look at ... don't make mo2 into beyblade again ...
anyone who is try to spin move is putting himself out of balance : therefore he deserves to be knockback on his ass, if caught.
fights are sad to look at, and will be more and more, as people learn to run everywhere in circles to dodge ...
because yes, the other efficient way to shorten fights, is to abuse first person view, and making your opponent loose sight of you with dumb movement ...
 

Najwalaylah

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May 28, 2020
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37.76655478735988, -122.48572468757628
Why do you need to interrupt the swing when you can just block it?
The only time to interrupt rather than block that I can think of is if you're in no position to block, maybe... if the swing isn't aimed at you?

Not sure how often the situation in which protecting someone or something else in that way would possibly arise.
already...
"people complain that combat is too slow. If you allow people to interrupt an already long windup, how is anyone going to hit anything?​
People will just sit there and interrupt eachother endlessly.".​

Like a really bad podcast, dysfunctional family dinner, or recent presidential debate?
Ugh.
No.
 

Tzone

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May 16, 2021
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With how the game is, mechanics that are press a button to do something wont fit in. People complain about blocking being too easy but thats because the latency window between players is so wide. One player can have 30 ping *semi normalized to 80* the other will have 180.

The skill comes in with using feints, morphs, and other techniques to get damage in, instead of the skill being able to block. When you get away from 1v1s blocking gets more skill full and hard to do when you are fighting in groups or 1vXing.

A single button to interrupt will be cheese, and very hard to balance in a high latency difference game.

There is not really a need for it unless you need to skill floor lowered.
 

Gulith

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Apr 5, 2021
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Ah yes, lets add more things to encourage min maxing.
and your maxed str/weight char will lose his kb matchup against against int/psy or dex checks ...
but yes, let's attributes have less and less impact on direct combat ... let's return to daggers parrying mauls ... because we don't want to encourage min maxing ...

The only time to interrupt rather than block that I can think of is if you're in no position to block, maybe... if the swing isn't aimed at you?
Not sure how often the situation in which protecting someone or something else in that way would possibly arise.
any team play, especially mage protection.
It could also be handy if you want to prevent a trade blow, or to punish weird moves you are not supposed to see in a melee fighting "simulation".

A single button to interrupt will be cheese, and very hard to balance in a high latency difference game.
remember how easy to land was overhead strike with heavy weapon in mo1?
why do you assume it would be easy?
do you think i ask for wide horizontal arc, with fast animation and no CD? And i already stated that fails (if the opponent faint his attack when he see your interrupt, then it's a fail too) would leave you open like an overhead strike with a slow weapon would do in mo1 ...

There is not really a need for it unless you need to skill floor lowered.
It would up the skill floor.
But if nothing is done in that regard:
1) low/med skilled players will just hate the infinite ping pong boredom, and won't come out of it easily.
2) highly skilled players will come up with more weird exploits of movement + camera angles + fast beyblade spins ... and probably worst looking stuff too ...
... and the more complex it will be, the more worth macroing it will be ...
 
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