But if you don't see end game armors and weapons in a "Full Loot" PvP game then is it really Full Loot? Perhaps it is just Partial loot at that point? Most players who have Cronite don't even take it out of the bank. They don't want to risk that gear. That ruins the Pvp experience they are trying to make with a game like this. If gear is so rare that no one can afford to use it, then that is a bit of a problem. The only guild that has this Cronite on lock is probably the Integrity one because they have spent months farming it, and even then they only have like 20k of it. Imagine having a entire farmer guild dedicated to farming materials and only having 20k Cronite. That shows you that the current Yield rate needs a increase. You literally can't argue any other point of view at that point. There is a difference between "Rare" and "Unusable because the risk isn't worth it. That ties into it as well, because other members of the community probably aren't all part of a Farmer guild meaning you have a less chance of encountering other players with High Tier Weapons and Armor, so you would risk your own Cronite Armor/Weapons to a bunch of Shitters in a Zerg Guild using Ironbone Guardfur Armor with Molarium Weapons.
Just because a material is not frequently used because its hard to get and valuable does not indicate a problem, and it has nothing to do with whether or not the game is full loot.
The game is full loot when you drop what you have when you die, which is true apart from bound items like spellbooks, torches and the starter sword.
Also your numbers of how much cronite people have are mostly irrelevant as the greater natorus - a crucial part of the cronite production chain - was only added fairly recently.
That said, even if people only had a small amount of cronite and in the future an even smaller amount of oghmium, there is no issue with that. People will use their rare equipment when they want to, which in MO1 was often during sieges or keep defence, and not every day while out farming animals.
It's a good thing to have rare and valuable things in games.