Increase Mining Yield to Counter Durability

PoisonArrows

Active member
Aug 7, 2020
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Just because a material is not frequently used because its hard to get and valuable does not indicate a problem, and it has nothing to do with whether or not the game is full loot.

The game is full loot when you drop what you have when you die, which is true apart from bound items like spellbooks, torches and the starter sword.


Also your numbers of how much cronite people have are mostly irrelevant as the greater natorus - a crucial part of the cronite production chain - was only added fairly recently.


That said, even if people only had a small amount of cronite and in the future an even smaller amount of oghmium, there is no issue with that. People will use their rare equipment when they want to, which in MO1 was often during sieges or keep defence, and not every day while out farming animals.

It's a good thing to have rare and valuable things in games.
Bro the current Meta is Kallardian Padded soft armor with Silk and Katanas no heavier then Jadeite, thrown on minimum size Oghmir/Human/Veela, because people don't care about anything except combo hits and speed from stuff that takes almost no stamina. That should tell you something about the quality of loot dropping right now. A lot of people are followers of Metas in games, so that plays a huge part in what kind of loot is dropping. Remember Hybrid Online from Mo1? Swords for the entire 1st half of the game, and then Poleswords at the end of the games lifespan. There is a reason they called it Hybrid Online because it was the Meta and main thing you saw in battle.