Another things that sucks is like... I enjoy living in Bakti, or let's say JC if things went well. I spent almost all of my time in MO1 in Bakti and Jungle. I ran stuff, but the majority of my play style is that. I did pass by JC a lot, so that's *an option*, however I mostly went W jungle for turtles/molvas, but this is the first time I've ever felt the need to HAVE to do something to play in "THE SANDBOX" MMO. I don't play sandboxes to do quests. I'd like to believe what I do in and around town would get me rep, and it does, with other players. However, it is not accounted for AT ALL with the rep system. If it was, there would be no problem.
The reason MC system was actually better (even tho people say you can do more pvp/grief with the current system... and you can...) is that 1. you have to kill and be MC'd to get a MC. and 2. during game play the MC is being bled off. Sure, some people just leave their acct logged in all of the time to bleed off MCs, but we're talking about 5 instances of aggression EVER, for the life of your character, if you take out parcels. It's really that bad.
It's so bad and so non-beneficial to most-all players that even dudes like For Sure and Shmerrick have come in to troll vote No because they know it's not going to affect them in the least. If anything, it will protect them. This is potentially a 'quit da gam' thing just as much as dying in the GY is, and I think you will see that very quickly upon release when people start playing for real. Because you can live a mostly sainted life and still go neg rep because dude instigated a fight and his bud was blue. Or, imagine if you aren't playing with crims training wheels on (off actually), and you hit another blue in a fight, you lose rep for that, too.
I can not engage in PvP at all, and I probably won't, but unless they add in some of the interesting content that was in MO1 (like soph cooking v2!), I dunno what there is to do other than mass-produce mats, mounts, etc... and that's cool, but I mean at some point you wanna use gear on something other than a mob, right? At some point, you are gonna have such a ridic stack of mats that you're gonna be like WELL I GUESS I WILL SPEND TODAY RUNNING PARCELS. Zzz...
And yea, you can line it up with trips out, but I've always had the ability to set my stuff up so I don't have to go out if I don't wanna (my talent: system building.) I traveled, but not nearly enough if you count 1 rep per parcel. Sure, over time, it will add up, and I am not a hugely pvp oriented player, but it's still greatly impacting the game play and it is the first quest... an awful one, at that. We're not talking like bring back 1k keel scale for 1 rep or 1k iron wool for 2 rep (using bakti as an example), we're talking about running back and forth to Moh-Ki doing nothing but dumping 0 value items into a closed loop, basically being outside of the game economy for that moment. And it also gives an advantage to people who wanna camp out those routes and prevent people from ever getting rep back.
It really is game-breaking-ly bad. You guys are gonna see, on release, but I'm just trying to give a heads up. MC system was ok cuz only salty nubs gave MCs haha, and it burnt out over time. It probably should have maxed at higher than five tho, to be fair, cuz like I said I'm not in it to gank people for their stuff. I can make my own stuff easier
I don't have a power complex where I enjoy lifting people's gear. But there are def times when you have to fight, even if you are a super care bear. People hiding behind flags has always been semi-annoying, but it just got 100x (no pun!) more annoying.
TLDR: Rep system GOOD. What it is now... BAD. VERY UNDERDEVELOPED. VERY NON-SANDBOX. They say they wanna take hardcore pvp out of the name, but they should take out SANDBOX haha. I HATE QUESTS. Running parcels is actually a hardcore mechanic. It's like doing penance.