I *dis*agree. The balance I want is not what you think I am asking for. I mean there is always the counter of "make every wep swing the same do the same dmg, have same reach... that's balance!" That's not what I mean, I mean consistently working. Even in sports (gah another sports analogy!) they look at how the game is going and adjust the rules as necessary. Not in the middle of the season, but with video games, it's different. There are a lot of things they could balance right now.
However, I like the ideas. I don't like the ideas, but I like that there are ideas! I think the core of the game is OK. You should not be able to min dex or min str honestly. In mo1, and one of the underrated bonuses of fatmage is the +20kg, you could barely get your regs. The spread of attributes is not as fluid as, say, a game like NBA 2k. Check this out as an example of balance tho. (This is gonna go OT a little.) In 2k they used to have archetype based builds, and within that you could slightly alter your stats, so think about like MO, and as a certain archetype you would only be able to get max 70 aggressive stance, wep, whatever, yknow? Then they opened it up completely free so you could max whatever. It got more expensive at the top, so it was dummin to be like 99 99 99, but certain stats just like certain stats in MO are breakpoints (there should be more required break points for skills imo.)
What they ended up doing to keep people from making cheez fest builds is... your attribute caps are influenced by your size/weight ( think race, I guess, in MO,) but there are also attributes that are tied to each other. So like if you want to get 90 in shooting outside, you can't completely dump your inside shooting or your free throw. Once you go under a certain point, it starts decreasing the attribute you wanted. The second thing they did is they have 'badges' which are like gifts, kind of, except they have different 'levels' like trinkets. So there are four levels of a badge.
They 'balanced' this by making it so that they changed the system to 'points,' and there are 3 tiers, tier 1, 1-4 pts per badge, tier 2, 3-6 points per badge, and tier 3, 5-8. And you have to take 10 points of t1 and t2 badges before you can unlock t3. They kinda let you get over that at the end, by allowing you to 'core' or get a free badge once you use it enough, so you can get a t3 8 point badge for free, ideally.
That's a very smart change that, while it didn't change the way the game plays or the overall meta (meta will always be somewhat similar, imo,) it cut down really hard on super cheez builds.
But yea, it's never gonna be EQUAL, and nothing will, but balance to me is more as you said, diversity. I don't mind getting hard countered, either.
I'm talking about editing things like they have been. The horse speed change, which I disagree with... unless they make another one... was the kind of balance change I mean, KD change, lance change, proper EQ, swing speed, foot speed... etc etc etc. All of those are the kind of changes I'm talking about that could be done in a short while. Adjusting dmg, adjusting str reqs (for 2h mounted esp
) ... like I said I listed a bunch of crap that could be changed. The movement and change is important.
And even if it's just 'good looking' meme game, it can still be balanced. I honestly don't know if I feel MO2 is more balanced than MO1 or not. Talkin' way back before TC. DKs or Maul MC... un-killable bulls. That shit was crazy, but it drove the world. Pre nerf Lyks lol. OP shit isn't necessarily wrong, either. If anything, it just seems like they slowed the overall game down and made it less intense on every level.
I'm not talking about "I just got dunked by plz nerf" balance, but I mean making the game play better. This is still testing time. They could do it.