I hear this all the time from guild players, BUT may I remind you all that many many many people that play in guilds get so sick of the politics and in house 'problems' they either leave the game or just sit around doing solo play and/or casual 'looking for group' play. Anyone who has played MMO's for any length of time knows this. The reality of guild play is again far from the delusional 'dream' of every wannabe guild leader. Guild play can be hell on earth and everyone knows this. In MO2 and according to you and many others like you, what alternative is there if your not happy with guild play but to leave the game.
The idea that an mmo player base can be split between group and solo players is so flawed it is ridiculous. Guild players often do content alone and solo players need to and often enjoy some group content. There is no real pure solo player and/or pure group player per se. Yes there are those that prefer to not join guilds and stay free and there are those that prefer to belong to a group/guild (usually for a time) - BUT this does not mean they dont do a bit of the other, pretty much every player does BOTH.
I asked Henrik if they were going to add a casual invite to group function with a group chat, his reply was that this is not something that will feature. I wanted to explain to him that IMO, in denying this feature MASSIVE amounts of fun content and inclusivity that would occur with the ability to form a casual group by invite, will now not occur.
Anyway it is what it is and it will be what it will be. I keep my fingers crossed that the vision of Starvault is beyond my imagination and when persistence comes the additional content they have in mind to implement or soon after, will have me saying, 'They were right all along they were right all along my bad.' I really do, but im dubious to say the least that this will be the case.
Yea, i'm shocked that a group function doesn't exist in this game. It's a core function of any mmorpg.