That's the thing though, people keep talking about MO1, half the time it's to describe the lacking player base. But every other game has base defense. The idea that Mo2 is going to be better If it has no base defense is honestly a joke, you can't make a Genre of game better by doing less then the competition, you also can't say you are the most hardcore. 1 Guy practically sounded like he wants to shoot a Catapult without anything being able to shoot back at him. These people probably have 10 accounts with different names too, because they are the same ones that have been complaining about Pets for like 10 years. Even though pets are hard countered by Mounted Archers. That's only the half of it, also what is a Castle/Keep/Stronghold if it's just a house with walls. What are we doing in there, Sipping tea and Role playing on furniture? Territory Control is the only plus i am seeing to any of this, the whole rest of the idea of building things with nothing else in it sounds like more trouble then it's worth. But still one must ask themselves why build any of these things, if you can simply build a house or get a Wagon and gather resources and bank them. For what reason does a Castle having territory control even matter.. a few tax gold an that's it? I mean come on, the territory control From MO1 and overall base design was actually SUPER LACKING and now you guys want them to do even LESS. Most of the player base actually doesn't hate guards, it's only like 1% mainly the pvp griefers. Because everyone loves the teleport lictor change in the towns too, except for the same town bank griefers that occasionally complain about it.As others said already, no artificial troops to defend your keep for you, its a player driven game and we all know how bad it got in MO. Lets just not open that box again.
Best way is to have to announce sieges and have a time frame it takes from announcement to actual siege start in any of the numerous ways that have been tried in other games. Noone likes ninja sieges.
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