what i meant was role play pvp established in the earlier posts as the punishments and rep made them quit not roleplaying but the game is described as a full loot pvp mmo is what it saysAm I the only one who read this and had to relook at the MO2 page?
MMORPG.
RPG...
Role Play Game
And they left because of RP PvP in a MMORPG game that has PvP and full loot?
err.. looking at the prices and exp gain for spells, it will cost a bit more than a handfull of gold to lvl spiritism. More like a few hundred gold. sry.
What in the world are you talking about. Classic wow sold 1.4 million copies in the first two years and at its peak had 118m people playing. I can't say for sure because I can't find any population statistics from the time period 2004 but just based on it being best selling game first 2 years in a row I highly doubt pop was ever lower than hundreds of thousands. Wow is massively multiplayer by every standard lolclassic WoW was 2500 guess that was an RTS or a FPS then.
What in the world are you talking about. Classic wow sold 1.4 million copies in the first two years and at its peak had 118m people playing. I can't say for sure because I can't find any population statistics from the time period 2004 but just based on it being best selling game first 2 years in a row I highly doubt pop was ever lower than hundreds of thousands. Wow is massively multiplayer by every standard lol
2500 per serverWhat in the world are you talking about. Classic wow sold 1.4 million copies in the first two years and at its peak had 118m people playing. I can't say for sure because I can't find any population statistics from the time period 2004 but just based on it being best selling game first 2 years in a row I highly doubt pop was ever lower than hundreds of thousands. Wow is massively multiplayer by every standard lol
In all fairness if we wanna break it down that way, it's definitely not a "massively multiplayer" game considering servers cap out at 2k.
Sure. There's a huge difference in the feeling you get when playing an MMO that caps servers at 2500 but millions of people are playing. You have a sense of being in a larger community whilst still living within a smaller subset of that community.2500 per server
Fair enough I'll give you this one. Suppose the definition of MMO is up for dispute and I don't get any thrill out of debating it like an English teacher might.The term MMO is used for lots of games throughout the decades. Some of the earliest MMORPGs had server caps of 1000 players. Others had caps of 500 players or less. Some have had caps as high as 10,000 players or more. Some people consider games like League of Legends or Star Citizen a MMORPG because they allow multiple players to interact with each other, despite not having a server population of higher than 50.
Spoken like a guy whos never played without a huge zerg lmao
This is MO. You see a bee and know it screamed in discord for everyone to come now and you get zerged hard. Or maybe if you were really aggressive you decided to step on the bee out in the middle of nowhere because its an open pvp game and you can. But the internet is a thing so the entire hive empties even tho you werent anywhere near it and they shouldnt know.
Sadly the main reason open pvp games just dont work how they should, is cuz coms exist. IRL if you find some guy out in the woods, medieval ish times, nobody is going to get called. Which makes it so games like MO can only be for the people who want to zerg, and the pve people who dont care.
All of this is fine and dandy, but in a sandbox game, this sort of situation should be created by the players, and ammended by the players.Same token if you did leave a witness in the medieval-ish times you would have had a hunting party come after you, several times larger than the few people who are with you. There are countless documented cases of this throughout the centuries. Hell even when there were no witnesses there were cases of thousands of people looking for a small group of people or an individual.
Here is major event that illustrates this.
In 1066 September a small Norse (viking) force landed in the central England region on the east coast. They swiftly defeated the forces in the area in a matter of days. King Harold in the south of England several hundred kilometers away, before mass communication, heard about this defeat in the north. He then rallied his army and marched there in a matter of days. On the 25th of September of the same year, a mere 5 days after the Norse defeated the English army in the area King Harold defeated the Norse. He then heard of a Frankish invasion in the south of England, he turned his army and swiftly marched south. Where he in turn was defeated by William the Conqueror at the Battle of Hastings.
I shortened and left out a LOT of details but as you can see even without mass communication or even fast travel in the year 1066 a single man was able to rally a force of 15k men and march them several hundred kilometers at a rate of 40km a day and defeat a force of 10-11k Norsemen. I wonder if those Norsemen screamed zerg when King Harolds force took the field and the Norse only had 8k men ready to fight at the Battle of Stamford Bridge?
History is littered with examples like this. From antiquity dating back to the Greeks, Romans and Egyptians to more modern times like Somalia in 1994 or even in Vietnam in 1965.
And here we are, peopleYou were one of the players that thought killing newbs would be a legitimate form of protest.
So I guess...
Well there is always in town dueling and arena fighting, if and when it becomes a thing.
Same token if you did leave a witness in the medieval-ish times you would have had a hunting party come after you, several times larger than the few people who are with you. There are countless documented cases of this throughout the centuries. Hell even when there were no witnesses there were cases of thousands of people looking for a small group of people or an individual.
Here is major event that illustrates this.
In 1066 September a small Norse (viking) force landed in the central England region on the east coast. They swiftly defeated the forces in the area in a matter of days. King Harold in the south of England several hundred kilometers away, before mass communication, heard about this defeat in the north. He then rallied his army and marched there in a matter of days. On the 25th of September of the same year, a mere 5 days after the Norse defeated the English army in the area King Harold defeated the Norse. He then heard of a Frankish invasion in the south of England, he turned his army and swiftly marched south. Where he in turn was defeated by William the Conqueror at the Battle of Hastings.
I shortened and left out a LOT of details but as you can see even without mass communication or even fast travel in the year 1066 a single man was able to rally a force of 15k men and march them several hundred kilometers at a rate of 40km a day and defeat a force of 10-11k Norsemen. I wonder if those Norsemen screamed zerg when King Harolds force took the field and the Norse only had 8k men ready to fight at the Battle of Stamford Bridge?
History is littered with examples like this. From antiquity dating back to the Greeks, Romans and Egyptians to more modern times like Somalia in 1994 or even in Vietnam in 1965.
All of this is fine and dandy, but in a sandbox game, this sort of situation should be created by the players, and ammended by the players.
A group of player bandits kill you?
Rally up a bunch of blue players and go take your revenge.
Thats how it should be. Id love to be followed around by a group of bounty hunters xd
You can't ever justify zergs in MO by quoting historic moments of humanity. This Is a balance issue not a history simulator.
This Is not reality, analogies with reality don't work, this Is a game of fantasy and taking historic moments as references to justify shit tier game design Is not the way to go. You could keep doing it but it would only have anecdotal value.
Using real life as your default baseline in debates regarding the way things should be in a video game is topcringe my man.You can when people want to use IRL as a basis for their debate.
Using real life as your default baseline in debates regarding the way things should be in a video game is topcringe my man.
This is a game, not a real life simulator. What happens/ed in real life doesn't matter here, the ONLY thing that matters is what is fun for players or not.
This is a game where you can cast magic spells, tame wild animals in seconds, carry around 90kg worth of weight like it's nothing, destroy physical matter with the click of a button, and resurrect after you die. Your debate style is barely a scratch above someone who argues solely in logical fallacies.
Using real life as your default baseline in debates regarding the way things should be in a video game is topcringe my man.
This is a game, not a real life simulator. What happens/ed in real life doesn't matter here, the ONLY thing that matters is what is fun for players or not.
This is a game where you can cast magic spells, tame wild animals in seconds, carry around 90kg worth of weight like it's nothing, destroy physical matter with the click of a button, and resurrect after you die. Your debate style is barely a scratch above someone who argues solely in logical fallacies.