I've heard the system being released by Star Vault for War Declaration is not going to contain a Forced War Dec.
I hear two guilds will have to consensually agree to fight one another. I can tell you right now, this system will not
be used to it's capacity. There is a missed opportunity not including a forced war feature in Mortal Online 2.
First, we have to understand what a War Declaration, or Wardec, is.
**Two Guilds AGREE to go to War (currently) for the following:**
1. They become 'Orange' to one another. Only to one another. To everyone else, they are their perspective colors.
2. They can attack each other within city limits without becoming criminal.
3. They can loot one another without going criminal inside the city limits.
4. Guards will not defend them within the city limits. They will watch the slaughters happily.
5. They cannot murder count one another, or impact reputation in any way. You can be camped at a priest for hours.
6. You can essentially remove a guild from an NPC city. If you gain the upper hand, control the banks and priests, you remove a guilds ability to play within that city.
Why would another guild willingly accept this offer? This is one guilds declaration to destroy another guild. It is a necessary mechanic. Why would anyone agree to another
Guilds War Declaration?
**I think the system should work something more along these lines:**
Guilds should firstly have tiers based on number of members in the guild. ( I, II, III, IV, V )
Guilds should have to reach a certain tier before they gain the ability to Wardec at all.
Guilds should be able to force one Wardec on a guild with the same tier. I.E a Tier 5 guild can only force a Wardec on another Tier 5 guild.
Guilds should only be able to receive one forced Wardec. To keep the playing field level, A Tier 5 guild that has a Wardec forced on them, cannot take on another forced Wardec.
This would stop the larger guilds from picking on the smaller guilds with a mechanic that carries heavy implications such as "Free murder anywhere without repercussions"
Now you might say "But Viknuss, what's stopping the big guilds from making sub guilds just so they can attack and grief small guilds??"
To that I would say, more power to them. At least they would have around the same number of members in the sub guild to wage war on the smaller guild.
War isn't a mutual agreement. It's not some "Fair PvP let's all have a handshake and a good laugh when it's over". War in Mortal Online is supposed to be definitive.
One party vies to remove the other party from their position.
Take their city, destroy their assets, hunt them down wherever they can find them.
One guild destroying another guild.
Allowing guilds to hide behind the "option to decline" is not very cash money in a game like Mortal Online, where you are never truly safe.
I hear two guilds will have to consensually agree to fight one another. I can tell you right now, this system will not
be used to it's capacity. There is a missed opportunity not including a forced war feature in Mortal Online 2.
First, we have to understand what a War Declaration, or Wardec, is.
**Two Guilds AGREE to go to War (currently) for the following:**
1. They become 'Orange' to one another. Only to one another. To everyone else, they are their perspective colors.
2. They can attack each other within city limits without becoming criminal.
3. They can loot one another without going criminal inside the city limits.
4. Guards will not defend them within the city limits. They will watch the slaughters happily.
5. They cannot murder count one another, or impact reputation in any way. You can be camped at a priest for hours.
6. You can essentially remove a guild from an NPC city. If you gain the upper hand, control the banks and priests, you remove a guilds ability to play within that city.
Why would another guild willingly accept this offer? This is one guilds declaration to destroy another guild. It is a necessary mechanic. Why would anyone agree to another
Guilds War Declaration?
**I think the system should work something more along these lines:**
Guilds should firstly have tiers based on number of members in the guild. ( I, II, III, IV, V )
Guilds should have to reach a certain tier before they gain the ability to Wardec at all.
Guilds should be able to force one Wardec on a guild with the same tier. I.E a Tier 5 guild can only force a Wardec on another Tier 5 guild.
Guilds should only be able to receive one forced Wardec. To keep the playing field level, A Tier 5 guild that has a Wardec forced on them, cannot take on another forced Wardec.
This would stop the larger guilds from picking on the smaller guilds with a mechanic that carries heavy implications such as "Free murder anywhere without repercussions"
Now you might say "But Viknuss, what's stopping the big guilds from making sub guilds just so they can attack and grief small guilds??"
To that I would say, more power to them. At least they would have around the same number of members in the sub guild to wage war on the smaller guild.
War isn't a mutual agreement. It's not some "Fair PvP let's all have a handshake and a good laugh when it's over". War in Mortal Online is supposed to be definitive.
One party vies to remove the other party from their position.
Take their city, destroy their assets, hunt them down wherever they can find them.
One guild destroying another guild.
Allowing guilds to hide behind the "option to decline" is not very cash money in a game like Mortal Online, where you are never truly safe.