What to do with copper silver and gold??? of cause we can make weapon out of it but is it truly meaning of these metals?
lets allow guild masters who control the city make their own money.
first of all we must delete all game vendors cos printing money can simply drain vendors goods out endlessly, so gm will be printing money and buy of goods out of vendors.
Instead we delete all vendors and allow city guild put their own vendors with their own goods. of cause they cant sell ore with butcher vendor so every vendor has to sell dedicated stuff, but still, guild will be supplying vendors themselves
of cause we cant allow common currency cos guild A will be printing gold coins and buy all stuff from city which controls guild B. For that we have to make dedicated coins. So if guild A controls city A then they have coins A and they cant buy stuff using coins A from city B if city B not allows them to. So evey vendor will have posibility to choose which currency they wanna trade with. It can be onlt coins A or only coins B or coins A and B or all coins in general. This way we will have economical wars and will stimulate trading.
we can easy delete regular vendors but what to do with librarians??? we can allow players who has inscripting and ecunumical magic for example write and ecunumical books and sell it. without the book it just will be very very difficult to level up, but once you ve done it you can make money and help others.
bandits and other humanoids now will have not coins but golden niggets so gm can smelt then in coins, or they can have their own coins and have their own vendors in outlaw city so you can buy special stuff with these coins.
basicaly this way we ll never have ingame inflation and will not have rmt cos tomorrow city can be sieged and guild will be changed along with currency. so every citizen and coin holder of guild A will fighting for this guild truely and protect their own finace, not cos someone told them so, but cos of a real finacial interest.
even tho guild stay forever it cant print as much as it want cos this will create and inflation and prices raise so new players will sattle in new cities and start from scratch. Besides, we dont have any limits, i mean whats a point to print many money if this way all your prices will raise??? who cares if you your sword will cost 10 or 1000 of gold? Numbers doesnt matter. Its a matter of what u can exchange for these money in comparsent to lowest good and highest good. You may say that GM will RMT. But those guild coins are not permanent and guild can be destroyed one day and if citizen find out that gm to RMT then they leave the city and exchange their coins for another city coins and this city will become weak and destroyed. Cos nobody want to feel cheated when they work hard for money which someone just print and sell for dollars. If we keep usual economy system, we still will have RMT in game but at least this way we ll have a power of controll. We can choose for what currency we wanna work and invest our time. Currupted guilds will be destroyed, but if we keep an old system RMT will never be destroyed.
regarding bosses loot. we should give as a reward not golden coing but golden nugget and/or valuable resourse which then be recreated into valueable good and exchanged for money.
the mmo games inflation is a huge problem, cos all currencies are common for entire game, and there is no economical zones or anything like it. but if we will create and currency zones it will be amazing, cos its not only create trading, caravan posibilities, but also add new stimulation to have a war, to stimulate players protect their territory cos financial zone its like additional territory control mechanic, its like a new additional game feature, when you can control, manipulate, influence, support, and dominate.
i realy hope you ll vote YES for that and star Vault will consider our opinion
have a good day
lets allow guild masters who control the city make their own money.
first of all we must delete all game vendors cos printing money can simply drain vendors goods out endlessly, so gm will be printing money and buy of goods out of vendors.
Instead we delete all vendors and allow city guild put their own vendors with their own goods. of cause they cant sell ore with butcher vendor so every vendor has to sell dedicated stuff, but still, guild will be supplying vendors themselves
of cause we cant allow common currency cos guild A will be printing gold coins and buy all stuff from city which controls guild B. For that we have to make dedicated coins. So if guild A controls city A then they have coins A and they cant buy stuff using coins A from city B if city B not allows them to. So evey vendor will have posibility to choose which currency they wanna trade with. It can be onlt coins A or only coins B or coins A and B or all coins in general. This way we will have economical wars and will stimulate trading.
we can easy delete regular vendors but what to do with librarians??? we can allow players who has inscripting and ecunumical magic for example write and ecunumical books and sell it. without the book it just will be very very difficult to level up, but once you ve done it you can make money and help others.
bandits and other humanoids now will have not coins but golden niggets so gm can smelt then in coins, or they can have their own coins and have their own vendors in outlaw city so you can buy special stuff with these coins.
basicaly this way we ll never have ingame inflation and will not have rmt cos tomorrow city can be sieged and guild will be changed along with currency. so every citizen and coin holder of guild A will fighting for this guild truely and protect their own finace, not cos someone told them so, but cos of a real finacial interest.
even tho guild stay forever it cant print as much as it want cos this will create and inflation and prices raise so new players will sattle in new cities and start from scratch. Besides, we dont have any limits, i mean whats a point to print many money if this way all your prices will raise??? who cares if you your sword will cost 10 or 1000 of gold? Numbers doesnt matter. Its a matter of what u can exchange for these money in comparsent to lowest good and highest good. You may say that GM will RMT. But those guild coins are not permanent and guild can be destroyed one day and if citizen find out that gm to RMT then they leave the city and exchange their coins for another city coins and this city will become weak and destroyed. Cos nobody want to feel cheated when they work hard for money which someone just print and sell for dollars. If we keep usual economy system, we still will have RMT in game but at least this way we ll have a power of controll. We can choose for what currency we wanna work and invest our time. Currupted guilds will be destroyed, but if we keep an old system RMT will never be destroyed.
regarding bosses loot. we should give as a reward not golden coing but golden nugget and/or valuable resourse which then be recreated into valueable good and exchanged for money.
the mmo games inflation is a huge problem, cos all currencies are common for entire game, and there is no economical zones or anything like it. but if we will create and currency zones it will be amazing, cos its not only create trading, caravan posibilities, but also add new stimulation to have a war, to stimulate players protect their territory cos financial zone its like additional territory control mechanic, its like a new additional game feature, when you can control, manipulate, influence, support, and dominate.
i realy hope you ll vote YES for that and star Vault will consider our opinion
have a good day
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