Guides and Tutorials for Beginners and Advanced Players | Wolfszeit

Speznat

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May 28, 2020
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Hi Everyone, The current sieging situation is difficult. And you have also wondered how the Territory Towers worked in the first game. Just possible Suggestions:
 

Jackdstripper

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Jan 8, 2021
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Hi Everyone, here was the latest Odinseed VS Koto Keep Siege:
Its pretty obvious that SV doesn't want sieges, and doesn't want people to lose their keeps. A complete 180 from MO1 , where even multiple layers of protective walls couldn't guarantee a successful siege defence. Perhaps it was too easy to ninja siege back then but, in usual SV fashion, the pendulum was swung too hard in the opposite direction. The knee jerk reaction has produced these asinine TC mechanics of MO2.
Sieging was nerfed into the ground and thats a shame because frankly thats the apex of pvp content. The pvp equivalent of epic raiding. The only meaningful end-game content in this game.
Henriks is so far out of touch its getting ridiculous. Hate to say it, but the dude has to hire competent developers and just retire from decision making.
 
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Speznat

Well-known member
May 28, 2020
1,313
1,176
113
Tindrem
wolfszeit.online
Its pretty obvious that SV doesn't want sieges, and doesn't want people to lose their keeps. A complete 180 from MO1 , where even multiple layers of protective walls couldn't guarantee a successful siege defence. Perhaps it was too easy to ninja siege back then but, in usual SV fashion, the pendulum was swung too hard in the opposite direction. The knee jerk reaction has produced these asinine TC mechanics of MO2.
Sieging was nerfed into the ground and thats a shame because frankly thats the apex of pvp content. The pvp equivalent of epic raiding. The only meaningful end-game content in this game.
Henriks is so far out of touch its getting ridiculous. Hate to say it, but the dude has to hire competent developers and just retire from decision making.
yeah they always overnerf or overbuff stuff or they often also make something like this useless.