Before you accuse me of exploiting, no, I don't exploit. Killing guards, pending on your guild composition and knowledge of AI guard mechanics, is fairly simple, and supposedly a core part of MO2 gameplay. For the amount of guards that we've killed, my entire guild would of already been banned for "exploiting."
After launch, town PVP was kind of dull until we discovered that killing in MK was possible both at the bridge connecting to west Bank and the trinket vendor. We kept up the killing for a few days until GMs spawned elite and lictor guards from the sky on top of our heads. We reached out to robmo and were assured that GMs do not have the ability to spawn AI, which was immediately proven false with video proof. SVs message then changed to GMs will strategically spawn AI in areas where PVP is not intended (how is this a sandbox game??). Fine, whatever.
Almost a year later, we discover an opportunity to kill right in toxai to disrupt the fisherman population. We killed in there for just a few nights and heard some buzz in MO2 general discord and help chat, but it wasn't until we killed a certain streamer who exclusively fishes in toxai for the GMs to get involved. As we continued to kill guards and players, all of a sudden, completely out of distance from any new spawning guards, 4 khurite arrow guards and 2 khurite elite arrow guards spawn out of nowhere, completely out of range. Obviously, we make an attempt to kill them but it's basically impossible as they hit you for 60 every 2 seconds or so. In all of the PVP we did in toxai we did not discover these arrow guards until we killed a known streamer. I am not accusing GMs of favoritism, just stating the facts.
It just sucks man. It is so much of a risk to kill in town and requires that you have the balls to sacrifice standing, your gear, and thorough planning/scouting of the area. All that work only for GMs to randomly spawn guards on you when enough people complain about dying, which are still there 2 nights later, the same khurite standard and elite guards standing at the bridge.
I get that there are some places where PVP is just not meant to happen, but these decisions need to be vetted by SV with Henrik's awareness. A GM should not have the ability to interfere with gameplay and make a permanent change to AI as the game is live. If guards need to be placed, it should be done with the patch so it has SV oversight. GMs have way to much power to control the flow of gameplay.
Any accusations of exploiting will give me a dopamine hit, btw.
After launch, town PVP was kind of dull until we discovered that killing in MK was possible both at the bridge connecting to west Bank and the trinket vendor. We kept up the killing for a few days until GMs spawned elite and lictor guards from the sky on top of our heads. We reached out to robmo and were assured that GMs do not have the ability to spawn AI, which was immediately proven false with video proof. SVs message then changed to GMs will strategically spawn AI in areas where PVP is not intended (how is this a sandbox game??). Fine, whatever.
Almost a year later, we discover an opportunity to kill right in toxai to disrupt the fisherman population. We killed in there for just a few nights and heard some buzz in MO2 general discord and help chat, but it wasn't until we killed a certain streamer who exclusively fishes in toxai for the GMs to get involved. As we continued to kill guards and players, all of a sudden, completely out of distance from any new spawning guards, 4 khurite arrow guards and 2 khurite elite arrow guards spawn out of nowhere, completely out of range. Obviously, we make an attempt to kill them but it's basically impossible as they hit you for 60 every 2 seconds or so. In all of the PVP we did in toxai we did not discover these arrow guards until we killed a known streamer. I am not accusing GMs of favoritism, just stating the facts.
It just sucks man. It is so much of a risk to kill in town and requires that you have the balls to sacrifice standing, your gear, and thorough planning/scouting of the area. All that work only for GMs to randomly spawn guards on you when enough people complain about dying, which are still there 2 nights later, the same khurite standard and elite guards standing at the bridge.
I get that there are some places where PVP is just not meant to happen, but these decisions need to be vetted by SV with Henrik's awareness. A GM should not have the ability to interfere with gameplay and make a permanent change to AI as the game is live. If guards need to be placed, it should be done with the patch so it has SV oversight. GMs have way to much power to control the flow of gameplay.
Any accusations of exploiting will give me a dopamine hit, btw.