Ghost Walk Poll

Should we allow teleport to any blue city as a ghost?? (WITH A TIMER BASED OFF CURRENT TRAVEL TIMES)


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    39

Najwalaylah

Well-known member
May 28, 2020
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Then what prevents us from making sure that the speed in the spirit that we have now was only for characters with, say, 100 psy? Accordingly, those who do not have psy 100 will have a lower speed.
Good sense (that's what) should prevent people from being punished in the after-death for character choices they made to adapt to life (choices for which there are already consequences while 'alive').
 

foe

New member
Oct 26, 2021
22
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Ghost travel as a peoples' main means of travelling considerable distances in this game is bad game design. Players should be encouraged to go out into the world and traverse large bodies of land. Of course, since its beta, we can all expect how that would go with reputation not meaning anything atm and boredom at an all time high.

Although there does need to be improvements in ways to travel across the map, in my opinion, spirit running is currently very strong, uninteractive, and only costs some health reserves. If a game system is implemented I'd like it to be socially interactable so that its not a closed system where it becomes a meaningless tedious task. The cost and time it takes should be proportional to the distance traveled.

I've seen some suggestions in the discord conversations on some games that have portals in the open world where you must pay a costly price (gold, certain gem, etc) Other games have NPC transportation: WoW's deeprun tram/zeppelins/boats Archeage's blimps/ships/carriages.
I think there is lore in MO2 that there is a tunnel system that runs beneath the Talus mountains from GK all the way to Tindrem, and there is a north and south river that runs through the middle of Myrland; too bad boats come to mortal in 2025. 😜
 

Ragemeister

Active member
Jul 19, 2021
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Then what prevents us from making sure that the speed in the spirit that we have now was only for characters with, say, 100 psy? Accordingly, those who do not have psy 100 will have a lower speed. And for example, a buff on the speed of a spiritist, I would understand the speed up to 800, for those who have it lower.
So while everyone is saying we should make ghost travel faster or less of a mind numbing experience you are suggesting we make it even worse for non mages? Please just stop
 

Icegoten

Member
Jun 12, 2020
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I already know Spiritism isn't a big enough interest for a majority of players but I want there to be so much cross over interactions in the game it opens up more possibilities for player interaction. I agree with everyone that it's just not fun ghosting to towns but it's the quickest way to travel. The return to home priest button is even quicker but for one priest only. I would agree with teleports but only as part of a playstyle with Spiritism.

I'm imaging a system where a spiritist can use a connection they've formed with various priests around the world to teleport themselves and a few others to that priest in the etherworld. Maybe this is where the reputation system can be mixed in. You need to have 70 standing with a nation to be able to connect with their priest. Every nation has different max reputations you can have so depending on your character and other lore stuff you won't be able to teleport everywhere but another player might have the right character for it. I'm not sure how it works but I saw my max with risars is 15 or something low so I wouldn't be able to teleport people to Gaul'Kor but maybe a Thursar spiritist can.

On top of the reputation being mixed in your kau can play a part as well. You have to spend a certain amount of kau to cast the spell that buffs you with a timer then another spell to activate the teleport. This is where you can cast it on other players and whoever has the buff from you when you cast the activating spell gets teleported. Maybe so you can't just teleport every player around you the spell that buffs drains your kau so depending on how much kau you have determines how many you can manage to bring with you in the teleport. The spell that activates it can only be cast on yourself so you have to be selective since not will get to go in a big enough group.

The reputation and kau requirements could provide an environment for some group spiritist play where maybe you want to funnel your kau regeneration and mental healings on one spiritist so they can go beyond their solo potential and teleport a larger group of players. (Imagine goku asking for energy for a spirit bomb XD)

The problem I see is if there are no spiritists around then this changes nothing. Maybe this would give rise to players who sit in town and offer a service of teleporting people. You ask for a small fee upfront at the bank, the player heads to the priest or suicides, the spiritist makes an etherworld portal for themselves so they can enter with their full spirit box, and then you can teleport and ask them for the rest of the fee at the destination's bank. I think this could be fun at least for spiritists.
 

ThaBadMan

Well-known member
May 28, 2020
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But I got like 1k hours now why should I have to be bound to a keyboard just to AFK run places.
So much time wasted that could have been productive IRL. I could litterally play another game while I wait instead of doing nothing.
Because you nor any of us even with 10-20x that time are special nor needs easier for easiers sake. Making things easier for no good reason is why MO turned sour quickly among many other reasons ofc.

I would much rather we also make transport to priest be totally random in where you end up with the highest chance being jungle camp with forced res and a timer of 8h to use it again.
We got enough instant gratification in the world as it is.
 
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Ragemeister

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Jul 19, 2021
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Because you nor any of us even with 10-20x that time are special nor needs easier for easiers sake. Making things easier for no good reason is why MO turned sour quickly among many other reasons ofc.

I would much rather we also make transport to priest be totally random in where you end up with the highest chance being jungle camp with forced res and a timer of 8h to use it again.
We got enough instant gratification in the world as it is.
Anything you say is just invalid from this point lmfao, you're either trolling or actually want absolutely nobody to play this game.
 
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Backyard Employee

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Oct 30, 2021
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Because you nor any of us even with 10-20x that time are special nor needs easier for easiers sake. Making things easier for no good reason is why MO turned sour quickly among many other reasons ofc.

I would much rather we also make transport to priest be totally random in where you end up with the highest chance being jungle camp with forced res and a timer of 8h to use it again.
We got enough instant gratification in the world as it is.

This is what bait posts read like.
 

Najwalaylah

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May 28, 2020
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Because you nor any of us even with 10-20x that time are special nor needs easier for easiers sake. Making things easier for no good reason is why MO turned sour quickly among many other reasons ofc.

I would much rather we also make transport to priest be totally random in where you end up with the highest chance being jungle camp with forced res and a timer of 8h to use it again.
We got enough instant gratification in the world as it is.
Your conclusion is all or nearly right, but that pre-amble about transport to random place with a high chance of Jungle priest is not going to happen. One thing out of hte Stuff Henrik Said early on in the discussion of Mortal Online 2 (maybe on the day of its announcement) was that he had corresponded with players who had quit the game while very new, and also had looked to see how many such players had logged out 'for the final time' in the Jungle. How many? VERY many. How lost? Hopelessly lost.

Potentially putting more people into that predicament by popping them out of the Ether from across the world into Jungle Camp won't happen.
 

ArcaneConsular

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Oct 27, 2021
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At least make it a spiritist spell that they can create portals to other towns. Obviously you should be able to but people will say it will be abused by grieving clans jump from city to city. Which is fairly true. But yeah just put a 24 hour time limit on it or something. Sucks when you want to change cities and have to travel for an hour. Not everyone is retired and can play all day
 
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Bernfred

Well-known member
Sep 12, 2020
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imo it makes sense to remove the home priest function (or nerf it hard), keep the nearest priest function but increase the time it takes so corpses cant evade the etherworld shenanigans and make dyieng more hardcore.


after that you can add PORTALS to blue towns with a usage timer of 2 minutes to prevent tactics like transport snatching.

you will arrive with reserve losses and you cant take any items with you, just your naked body.
the portals after use should have a cooldown of at least 10 minutes.
these penaltys are also important to prevent players from switching locations all the time and make it more immersive.
 

Najwalaylah

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May 28, 2020
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How dare they soiling our roleplaying game? Off with their heads
Decapitation?

TbESkXx.png

https://i.imgur.com/TbESkXx.png

Too good for 'em. Nail 'em up, I say:

7gNiAdQ.jpg


How did a suggestion & poll about Ghost Walking get turned into a discussion with diatraibes atainst roleplaying?

I've got a constructive suggestion, probably technically impossible because so much is:
Ghost walking could be made a lot faster, and be made point-and-click for visible distances in the Etherworld (which should be a pretty far distance, and improved over MO1, just as distance in the Nave land of the living is). Pick a spot you want to zip to (as long as you can see it from where your spirit is) and click on it, and start bouncing/gliding to it without having to keep your hands on kb or mouse. Not quite AFK, and very fast, with quick pauses?

And leave the RP-bashing out of it, please.
 

Evelyn

Well-known member
Jan 6, 2021
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Ghosts do not need to move faster that's for sure. It's already too hard to banish a vague hitbox of energy particles that moves at 800 speed.
 

Bernfred

Well-known member
Sep 12, 2020
847
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Ghosts do not need to move faster that's for sure. It's already too hard to banish a vague hitbox of energy particles that moves at 800 speed.
you should make it better by adding portals. you could make it a faster after they add a slowdown effect to the banish spell and make the transcendal form more visible.
imo its better to leave the speed like it is to punish dying and make it better for spiritism once you added portals, otherwise i would make it a bit faster to counter the big map and the banish spell should be buffed in any case.
 

Ragemeister

Active member
Jul 19, 2021
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If anything they should add the teleport option, add a longer timer to nearest priest, and slow down ghosts so banishing them isnt near impossible.
 
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Tzone

Well-known member
May 16, 2021
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Ghosts do not need to move faster that's for sure. It's already too hard to banish a vague hitbox of energy particles that moves at 800 speed.
yeah just look at quake pros and how they use the lighting gun which is principally the same thing as spiritism lighting. Quake players are slower, on flatter ground, with bigger hitboxes, and with much more momentum. Even then it is hard for the best quake players to keep a constant lighting stream.

They would have to make the spiritism spell have a bigger hit box and be semi automatic in stead of need continuous aim for it to work in this game.