It's prol worth if you aren't morally offended by any of the mechanics. Like I said I am a pseudo purist. I do some crazy swings but that's just some stuff I've been doing. You'll get Ws if you just guard up. If you can guard and pressure people you will eventually win unless they are really good and most of dudes aren't. lol IMO.
But yea I couldn't do the whole run around spam thing in MO1 because of lag. As I said before in another thread (why not spam more of the same shit!!), the block system is sad. I def think that having a wrinkle of defense is GOOD and that clutch blocks could be the difference, but there are a lot of things that it'd miss, like the ability to tank hits for low dmg, like if someone does a feint and ends up in a direction I'm not parrying, If you kinda move into them the right way you can really take a lot of the muster out of their swing if it's on the move. That change is HUGE. I mean handle hit think in MO was big, but the arcs are way nicer than in MO1, at least when I played. I mean you can legit tank people for 2-8s if you kite right. They will (probably) figure it out, but in the same way a few clutch blocks can get you a W, in a functioning pvp game there would be multiple play styles.
Cerq it's not that it's whining. It's just really unfortunate to have to play one way to win. That's something I really dislike, and as I said, it was lagging too much in MO1, so I would get some moments where I'd get some tiny team fight action, but in 1v1s I'd just be seeing people move around. The hits aren't as lagged as before, so you can actually hit people w/ crazy swings and play aggressive. I just wish both were equally as powerful and I think SV owes it to themselves to fix it, but how, dunno! I mean there are many ways, it just depends on the player. But yea I feel like MO1 was a diff kind of skill set. This is very technical. I feel like MO1 was more about picking your targets and such.
Again IMO, you don't want the average skill needed to get a hit to be too high. lol The combat isn't bad... that's not the word for it. But I don't think it's the direction of 'skill based' you should be going in a MMO. All of the tools are there to make the game right though. Just need small changes. It's def got TOOLS to be better than MO1.
But yea I mean I can parry people (usually... I don't lol) way more than MO1, really get some good clutch parries ( I remember realizing the MO1 parry window was way bigger than I thought, too; I learned how to parry basically on contact.) I haven't experienced the swing I can't react to. Even w/ flake and the buff, but i've def had some swings coming so fast it was overwhelming, but it wasn't too laggy to make a play. I just didn't get it. So who knows, you MAY like it. If you like a really technical poke fest, yeah it's pretty advanced. I don't like it tho. I don't think it's the style that fits an open world pvp game. Just my 2c! Trust me I was trash at MO1 so it's not like I was good at it and suck now lol. I was just happy to see the combat system working as I thought it was intended but with a few buffs... then it just seems like parry overwhelmed everything.
The whole it takes x seconds to charge a swing and x seconds to put up a parry + you can pull a parry out of a charged swing almost instantly. So that means y'know 1000% skill ceiling, basically unlimited, but it's all gonna be in that small (imo again!) sphere. Would like to keep some of that and expand it laterally.