Refining Tables and Territory Control
Refining tables are for keeps only. This was decided to give keeps uniqueness in the balance vs strongholds. We want to promote using NPC towns and keep them alive. Player towns will have options for refining their metals when the Territory Control sections of the game make it in. In regards to TC and player towns, we will have a mechanic the simulates NPC trading. In layman's terms, it will direct how your towns or strongholds receive goods for the NPCs to supply you with specific vendors.
- Henrik
That was the reasoning for not giving us refining tables. So many things are wrong with this game because players can nor disperse across the map. The horrible node over populations, and PvPers going to towns to fight which gets noobs caught in the crossfire.
People need to be disperse across the map and let the towns be new player friendly. SV does a lot to make people have to use towns and go to them which causes a lot of performance issues but also means you make your towns super unsafe to be around. Around as in outside of the town in the surrounding areas.
By forcing everyone to the towns you just make the super dangerous, people that need other people to fight have to go there.
The path of make everyone go to town I cant understand why you would want to force such a anti player idea which is also anti sandbox. Its another reason for the troubles MO2 is having.
Refining tables are for keeps only. This was decided to give keeps uniqueness in the balance vs strongholds. We want to promote using NPC towns and keep them alive. Player towns will have options for refining their metals when the Territory Control sections of the game make it in. In regards to TC and player towns, we will have a mechanic the simulates NPC trading. In layman's terms, it will direct how your towns or strongholds receive goods for the NPCs to supply you with specific vendors.
- Henrik
That was the reasoning for not giving us refining tables. So many things are wrong with this game because players can nor disperse across the map. The horrible node over populations, and PvPers going to towns to fight which gets noobs caught in the crossfire.
People need to be disperse across the map and let the towns be new player friendly. SV does a lot to make people have to use towns and go to them which causes a lot of performance issues but also means you make your towns super unsafe to be around. Around as in outside of the town in the surrounding areas.
By forcing everyone to the towns you just make the super dangerous, people that need other people to fight have to go there.
The path of make everyone go to town I cant understand why you would want to force such a anti player idea which is also anti sandbox. Its another reason for the troubles MO2 is having.