SV are you going to shaft your noob and RP playerbase again like you did in MO1? Humans need love.
If they ever split healing and magic damage to make heals scale off psyche like I've suggested, humans would move dramatically up the meta for mages/hybrids. Especially Sarduucans.
If they ever dumped Khurite con in exchange for a big buff to STR/DEX making it the only glass cannon race in the game and a really strong build for mounted melee/archery that would buff humans as well.
I don't think you need too much more than that. Full Kallard is definitely not terrible right now. It fits fairly well into the FF+MA meta.
I'd fight a full kall w/ my full khur, on ground or on mount. - shrug - I mean it's ok but... still not good.
honestly sardu is a safer pick than tindy because of the con gap, they get a bit more stam and hp which lets them survive better, i played a 2x sardu 1x tind 1x sido paladin before which had 104 con, 100 int, 104 str fully built which was neat. also I do have the max stam of the purebloods at the same age.The day Sardu is viable in pvp I'm gonna shit myself. I do think humans should be a leeetle faster. Also clades. FAK. I got a hum 26 khur max height (wtb shrink food,) and she isn't really strong enough for true MC weps (110-115 str not good enough,) so I'm thinking of respec... or a reroll token haha. But it goes to show you how hard it is to build w/ a human.
It's like their ideal build is some mounted archer/mage w/ heavier armor haha. MANY NEW CLADES. Man I would love to see clades for the dominant race in human (at least ) altho people can use creative mechanics to basically choose their main race... but that's still better. I got a whole hat full of possible human clades and yea their stam is bad cept on KHUR which is OK. That whole 245(4?)-248 speed cluster is bad for the game IMO.
I'd fight a full kall w/ my full khur, on ground or on mount. - shrug - I mean it's ok but... still not good.
henrik thought the 92 con tinds were fine in mo1 when they died in 2 hits through armor lol
I break down the differences in a lot of detail here. Basic summary, Khurites and Kallards are essentially the same build except Khurites are faster on foot to a non-noticable degree (And I'd cite the placebo effect if you think you've noticed it) and Kallards are healthier/higher damage to a slightly noticeable degree.
My idea is nerf the crap out of Khurite con and then buff their strength and dex even further / match their attribute cap with a Kallard. It actually turns them into two different builds with more arguable merits. And it also makes Khurites (who are based on Mongolians) arguably the best race for MA/MC.
One of the biggest upsides is this is we have Kallards, all thursars, and all ohgmir as a high health, high damage build. We have Veela as lower damage, lower health, higher speed. Excellent damage, moderate speed, low health does not exist among pure fighter builds. This change would create an entirely new build that currently does not exist but is balanced with existing roles and fits well into the very mixable human race.
Also humans with just a little bit more stamina could be very viable. Ogh defense, thusar damage, alvarian speed. Human could have the stamina to balance out the clade.
Humans should have a roleplaying war cry that just shouts racial insults at nearby players specific to their race when you press it and gives temporary larger modifier to vendor prices called Entitlement
Idk why everyone thinks human is so terrible, i mean balancing is allways good but are we forgetting mana-armor regen clade? Thats a magery boost no other class has, making it a specially versatile hybrid.The group clade needs to be reworked, and the other unimplemented clade gifts given function. I don't think human are in a bad spot if the Alvarin are adjusted. The Oghmir and Thursar are given tools to help combat the Alvarin, but the human really aren't given anything. Maybe give them a passive mana gain clade kinda how the Thursar has the passive health gain clade.
Ultimately, the other races like the human really can't compete until the Alvarin meta race is changed.
Idk why everyone thinks human is so terrible, i mean balancing is allways good but are we forgetting mana-armor regen clade? Thats a magery boost no other class has, making it a specially versatile hybrid.
I rather see magery balanced instead or any clade changes to be honest.