Cooking is failing everyone, everywhere. There are other threads, but here's a new one.
You ABSOLUTELY POSITIVELY MUST REMOVE INGREDIENT LIST and let food be named. I don't care if people could find out 'in life,' that's valuable crafting secrets.
You need to make it so we can put more stuff in the cooking box (like those flowers,) make up some stats. Edit the stats of other things. Roll a random number generator for every fucking mat in the game then open it up for cooking. lol. Nah, but really, let cooking be open and interesting.
Advanced cooking seems largely useless. There needs to be a bonus to 100 adv cooking. I think a nice one would be like a +(x) to lore of whatever you are cooking. You are basically a master chef so your ability to cook even something you are unfamiliar with should be better than nothing. I dunno what to do with the whole area above adv cooking (I'd say there is 20-30% that is cut off, dumb,) but that should be something, too.
What about random effects every once in awhile if you are cooking?
Or what about if adv cooking let you shift the ratios a little of what is required (let you squeeze more mats in w/ less liquid for instance.)
IDEAS.
One of the deepest, if not THE deepest system from MO1 is in shambles.
You ABSOLUTELY POSITIVELY MUST REMOVE INGREDIENT LIST and let food be named. I don't care if people could find out 'in life,' that's valuable crafting secrets.
You need to make it so we can put more stuff in the cooking box (like those flowers,) make up some stats. Edit the stats of other things. Roll a random number generator for every fucking mat in the game then open it up for cooking. lol. Nah, but really, let cooking be open and interesting.
Advanced cooking seems largely useless. There needs to be a bonus to 100 adv cooking. I think a nice one would be like a +(x) to lore of whatever you are cooking. You are basically a master chef so your ability to cook even something you are unfamiliar with should be better than nothing. I dunno what to do with the whole area above adv cooking (I'd say there is 20-30% that is cut off, dumb,) but that should be something, too.
What about random effects every once in awhile if you are cooking?
Or what about if adv cooking let you shift the ratios a little of what is required (let you squeeze more mats in w/ less liquid for instance.)
IDEAS.
One of the deepest, if not THE deepest system from MO1 is in shambles.