"I recall multiple times spending 3 hours plus in a PvP roaming group just trying to find fights."
This is a big problem. It is not the map size or the ammount of players causeing this propblem ! We need the mechanics that conentrate the PVP interested players at certain locations at a specific time.
I am talkin about the Meteor Impacts, Relic Spawns, TC Tower, Demon Stones that triggered PVP at a specific location.
If a group attacked a controll tower everyone on the server got a massage, that this specific controlltower is currently under attack. Players moved there and this triggered a groupfight. We had meteor impacts that triggered PVP. People could see the Meteor dropping from miles away. Same for relics that spawned randomly. There was a lightbeam that players could see from miles away. Wer had deamon stones that worked like an airdrop in other games. All this PVP Events happened in the open world. Atm all PVP Hotspots are inside the dungeons and this is a huge problem because this turns off new Players and especially the PVE Players.
Vid of a Demon stone placed in Tindrem in MO1. Could be more visible in MO2, so people can see it from miles away.
The relics that spawned in the open world was highlighted with a beam of light. They could be placed in a relic Shirne in your keep.
If those mechanics would trigger a 50 vs 50 Player fight 5-6 times a day in the open world to releave the dungeon much more players would play the game. PVE Players and PVE Players.
We want the good old large scale battles like in the beta 5-6 times a day. They was so much fun !
The large scale battles are much fun but they happen to rarely, if there are no mechanics that concentrate the players at specific locations in such a huge world.
Yous till can get PVP fights
This is a big problem. It is not the map size or the ammount of players causeing this propblem ! We need the mechanics that conentrate the PVP interested players at certain locations at a specific time.
I am talkin about the Meteor Impacts, Relic Spawns, TC Tower, Demon Stones that triggered PVP at a specific location.
How to balance a game without a PVE Server to make it more interesting for all types of players !
Speznatz adressed one on the biggest propblems of MO2 in his latest Video. Many PVE Players are unhappy with the current state of the game and i wanted to give some feedback how SV could create a world that offers something for all players ! MO2 can only achieve a high number of players if if...
mortalonline2.com
If a group attacked a controll tower everyone on the server got a massage, that this specific controlltower is currently under attack. Players moved there and this triggered a groupfight. We had meteor impacts that triggered PVP. People could see the Meteor dropping from miles away. Same for relics that spawned randomly. There was a lightbeam that players could see from miles away. Wer had deamon stones that worked like an airdrop in other games. All this PVP Events happened in the open world. Atm all PVP Hotspots are inside the dungeons and this is a huge problem because this turns off new Players and especially the PVE Players.
Vid of a Demon stone placed in Tindrem in MO1. Could be more visible in MO2, so people can see it from miles away.
The relics that spawned in the open world was highlighted with a beam of light. They could be placed in a relic Shirne in your keep.
If those mechanics would trigger a 50 vs 50 Player fight 5-6 times a day in the open world to releave the dungeon much more players would play the game. PVE Players and PVE Players.
We want the good old large scale battles like in the beta 5-6 times a day. They was so much fun !
The large scale battles are much fun but they happen to rarely, if there are no mechanics that concentrate the players at specific locations in such a huge world.
Yous till can get PVP fights
Last edited: