So i know Henrik has been talking about that we are getting the ability to have a priest or similar to spawn in your house when TC patch hits.
This patch is for the moment unkown to the community when it's done, but most likely 1-2 months post launch, which is OK.
But i think ( and many others in the community) that the ability to set your spawn in your home should be prioritzed, just like the ability to resurrect players was before the rest of the spiritism school was implemented.
If this is not added before launch i think it will hurt solo players or players that want to live in the middle of nowhere, now imagine you do that and can't set spawn in your home. You live in the jungle, you die. You have to ghost back to nearest priest(which i think is jungle camp) then you have to walk back to your house, which is a huge timesink and depending how far off in the woods you live, this could easily be 1-2 hours or maybe more of just geting on track with what you were doing. Which imo maybe isnt the greatest gameplay loop.
Not having the ability to spawn in your house may cause the issue of people building close to towns aswell, which will make it overcrowded and tank performance close to towns since players wont spread out because they want to stay close to a priest.
So with that said i think( if it dosent break SV current dev scheduele) implement the following
NOTE: This is mainly thought of as a placeholder system until TC arrives,
Feel free to discuss and point out any holes in this system.
PS: Sebastian said he could do some sort of spawn system in houses in 30 min. ( sorry seb)
This patch is for the moment unkown to the community when it's done, but most likely 1-2 months post launch, which is OK.
But i think ( and many others in the community) that the ability to set your spawn in your home should be prioritzed, just like the ability to resurrect players was before the rest of the spiritism school was implemented.
If this is not added before launch i think it will hurt solo players or players that want to live in the middle of nowhere, now imagine you do that and can't set spawn in your home. You live in the jungle, you die. You have to ghost back to nearest priest(which i think is jungle camp) then you have to walk back to your house, which is a huge timesink and depending how far off in the woods you live, this could easily be 1-2 hours or maybe more of just geting on track with what you were doing. Which imo maybe isnt the greatest gameplay loop.
Not having the ability to spawn in your house may cause the issue of people building close to towns aswell, which will make it overcrowded and tank performance close to towns since players wont spread out because they want to stay close to a priest.
So with that said i think( if it dosent break SV current dev scheduele) implement the following
NOTE: This is mainly thought of as a placeholder system until TC arrives,
- Instead of priest, maybe an artifact/altar/statue where you ressurect at, since this takes less space in the house.
- This statue should be breakable, so if you get the key to a players house, you can destroy it and the player have to build/purchase another one.
- To avoid people abusing this mechanic( guilds building houses everywhere to spawn with their entire guild and wreck stuff) a player can only set either their home as "home priest" or at a priest in the world, but not both.
- Only the owner of the house can set their spawn in the house.
- And you cant set someone elses house as home priest.
- Keeps and strongholds which is for bigger guilds can have more players spawn there. Since keeps is fixed place and strongholds expensive to build..
- Maybe make that the amount of people that can spawn in a house scalable, so 1 player can spawn in a tier 1 house, 2 players in tier 2 etc... Was mainly a thing i was thinking about for the smaller groups / guilds.
- EDIT: Or just spawn at a player's bed with a cooldown. This way, players need to be assigned individual beds within houses, strongholds and keeps, giving more reason to use them for both individuals, groups and guilds.
Feel free to discuss and point out any holes in this system.
PS: Sebastian said he could do some sort of spawn system in houses in 30 min. ( sorry seb)
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