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Please move the domination skill from under ecumenical to under a shared pool of domestication and magic schools.
I actually agree and I'll give a reason.
Because fighters can't take domination without a 200 point investment, while all mages would usually have at least some ecumenical in their build. So however high they had it is discounted from the 200 point investment.
Fighters already carry a lot in their builds. Sure your basic skills to swing a sword are cheap but they need to take archery for ranged capabilities and anatomy as well to really be fully viable IMO while mages get ranged and heals baked into their build.
I can't think of any reason a fighter with a dominated pet is more op than a mage with a dominated pet, so more build options is better. Right now if a fighter wanted to take it I'd tell them it's a bad build because it has too many wasted points. If it was under a secondary like magic schools instead I would tell them it's just as viable as any fighter/tamer build currently is.
You can't tame elite monsters. That's the reason to have domination. Having the only route to be a dominator have a requirement to be a mage lowers build diversity.Just get taming instead then...
domination is a subskill of magic because lore of the game.. you use your magic to dominate the creatures mind. make a build with that in mind if you want domination or stick with taming.
Because again it’s a sub skill of enu magic. Enu by itself doesn’t have any pets and in the lore enu mages that specialize in domination can dominate creatures to fight for them. Many other mage circles in this game have their own pet system (necro pets.. elemental golems, etc) they don’t rely on domination.Right but just putting it as a secondary under magic schools achieves this. There is no clear connection as to why you need a school that gives healing, fireballs, lighting bolts, and corrupt to dominate the mind of another creature. It's not even like it's locked behind a "telepathy" or "enchantment" school. If it were, I probably would agree with you.
And you're going to really see this make less sense the more schools we get. When we have like 12 schools or whatever to choose from mages that don't even run ecumenical will likely be common or even dominant. Why should someone with a build focused around harmonism or staff magic need ecumenical in specific to get domination? It doesn't even make sense thematically at that point.
If this suggestion were implemented, it would fix that too.
Edit: There is straight-up a school called mentalism. Why should a mentalist need ecumenical to take dominate???
Mortal Online 2 Information on all things magic, the various magice schools of ecumenical, animism, demonology, necromancy, spiritism, and elementalism.
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Because again it’s a sub skill of enu magic. Enu by itself doesn’t have any pets and in the lore enu mages that specialize in domination can dominate creatures to fight for them. Many other mage circles in this game have their own pet system (necro pets.. elemental golems, etc) they don’t rely on domination.
If you want domination just play a mage it's like asking to make ether portals a skill of their own. You can't have your cake and eat it too.
I personally enjoy the theme of fighter characters with a splash of magic very much in every setting they are present. Seeing people in heavy armor with a dominated minotaur won't only not diminish the setting/theme for me. I feel it will enhance it.
Domination needs to be limited heavily in some way, and having it gated behind ecu is a good enough way. Frankly, domination/pets is a part of the game that SV has never managed to balance properly and has always been too strong so if even more people had access to it the game would be even more unbalanced/unplayable.
I mean we JUST got domination and when we were restricted to only taming the vast majority of beastmaster builds were mages even without pets being gated behind a magic skill. Why do you think that is?
I only meant that having it gated behind ecu would limit the number of people using it (which I think is very necessary.) Out of balance/ overpowered ai fighters really took the fun out of fights in MO1 and was one of the things that sent the population plummeting.From a balance perspective, this is even easier to address. How is domination stronger on a foot fighter than a mage? The mage can effectively heal it in combat, and it gives the mage the frontline it desperately needs to fully pop off as a support build even if they are solo. Also, domestication skills (Because you still need creature control, adv. creature control etc.) work off of int and psy as attributes causing the fighter to already lose a handful of points over the mage if they go any kind of beastmaster route.
I mean we JUST got domination and when we were restricted to only taming the vast majority of beastmaster builds were mages even without pets being gated behind a magic skill. Why do you think that is?
My original plan in this game was to go dominator/necromancer for 2 powerful pets and minions to support them.
I've currently amended that plan to just necromancy because I've heard I actually can't run a death knight and dominated or tamed pet together. For now when necromancy doesn't exist it's amended to just creature control (without domination or taming) because I have 2 accounts and there are some very powerful tamable pets I can just trade over to my main from my alt who will be fully optimized around the profession of taming with both taming and animal care. Saving my main 100 primary points on the combat-focused account while still having access to things like level 125 white bears and terror birds. (Thanks MO2 forum balance trolls. I tried to warn you about that one.)
Don't get me wrong. I have zero intent to run this footfighter+domination build. I just think it's cool, and in no way feel threatened by it. I spend a lot of time helping newbs with their builds and I think this is a fun concept some of them would really enjoy. The more variety of VIABLE builds there are, the more fun it is to help newbs find the perfect one for who they want to be in this game.
I only meant that having it gated behind ecu would limit the number of people using it (which I think is very necessary.) Out of balance/ overpowered ai fighters really took the fun out of fights in MO1 and was one of the things that sent the population plummeting.
Because no one has written a guide about how to make a foot fighter dom build and posted it on the internet. I actually think footfighter is going to be extremely good for certain dom pets. Not just "good" but "better than mage good".