Looking for information on both mineral furnacing, refining, and butchery.
Let's use waterstone as one example. Does having enough points for waterstone skill & fuming salt skill allow you to break down waterstone and get maximum output if you have all other extracting skills to max? Or can you just get the skills you need in order to refine, if you are not crafting on that character?
same situation with breaking mats down, do you need full metalurgy for full output or does just to the skill of each item work?
Lastly, for butchery, I actually tested this, and animal materials gave almost no gain for pigs. Emalji output was the exact same. Zoology was a little bit of a boost but not enough to merit the skill, IMO, like 20% more. This is why I'm wondering if its the same for mining, where material lore just determines what items can be used and the actual skills determine output.
If it does increase yield, does anyone know by how much? Specifically with butchering,what % is having zoology and what % is having material lore?
I am trying to make an all-in-one extraction character (butcher + refining) but not enough points to take up alchemy + alchemical dissolvents and do this.
Let's use waterstone as one example. Does having enough points for waterstone skill & fuming salt skill allow you to break down waterstone and get maximum output if you have all other extracting skills to max? Or can you just get the skills you need in order to refine, if you are not crafting on that character?
same situation with breaking mats down, do you need full metalurgy for full output or does just to the skill of each item work?
Lastly, for butchery, I actually tested this, and animal materials gave almost no gain for pigs. Emalji output was the exact same. Zoology was a little bit of a boost but not enough to merit the skill, IMO, like 20% more. This is why I'm wondering if its the same for mining, where material lore just determines what items can be used and the actual skills determine output.
If it does increase yield, does anyone know by how much? Specifically with butchering,what % is having zoology and what % is having material lore?
I am trying to make an all-in-one extraction character (butcher + refining) but not enough points to take up alchemy + alchemical dissolvents and do this.