The original
Final Fantasy XIV, released in September 2010, was a commercial and
critical failure. In response, then-Square Enix President
Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release's criticisms. This new game, initially dubbed "Version 2.0", features a new
game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013
fiscal year, Square Enix executives attributed the company's 2014 return to profitability in part to the game's strong sales and subscriber base, reaching a total of over 24 million registered players by October 2021, also becoming the most profitable
Final Fantasy game to date.
[1] The game has had a number of post-release updates produced for it, including four major
expansion packs:
Heavensward (2015),
Stormblood (2017),
Shadowbringers (2019), and
Endwalker (2021).