This is some WoW shit
Tough call. I feel like theres a lot more to come that the devs know about and how the glades will effect those areas. Right now, we just have a minimal view of glade gifts being useful for one thing. Much more is to come.
This is some WoW shit
Tough call. I feel like theres a lot more to come that the devs know about and how the glades will effect those areas. Right now, we just have a minimal view of glade gifts being useful for one thing. Much more is to come.
I hate what SV has done here with the clade gift experience...they picked the absolute worst possible way to implement it besides maybe just selling them for cash monies imo.THe problem here is that many players are only here for PvP. They want to "finish" their char ASAP so they can start playing the game they way they want to. Clade gifts is a huge advantage in PvP, so every PvPer will have to dungeon crawl against their will to finish their character.
How about getting the Clade Gift experience from handing in Risar Heads? That way players can earn it by playing their own role and make money the way they want to.
What I always have a problem with with the whole "finish a character asap" or general grind yourself to the max before you actually just play the game is that it defeats the whole purpose of having a progression system at all. The only thing to actually make progression interesting is for it to take time.THe problem here is that many players are only here for PvP. They want to "finish" their char ASAP so they can start playing the game they way they want to. Clade gifts is a huge advantage in PvP, so every PvPer will have to dungeon crawl against their will to finish their character.
What I always have a problem with with the whole "finish a character asap" or general grind yourself to the max before you actually just play the game is that it defeats the whole purpose of having a progression system at all. The only thing to actually make progression interesting is for it to take time.
And I don't see a lot of people wanting that nor do I see SV ever implementing it, and by that alone it will always just be a grind with too much hindrance for people that want their stuff asap and too little meaning for people that actually want to progress their characters as part of their gameplay.
The game needs more specializations or things to work on for your character long term. But with every layer added people are going to complain that it adds more things for them to "maximize".
Hard to believe, but yeah, it’s the design. They are developing “team experience” systems for farming mobs so mages can heal bot to “level up”. Hopefully they don't forget the all important Torch Bearer role in handing out XP.
Future might include a way for “crafters” to donate “stuff to the war effort”. What is a crafter in this current build? The Game design is becoming schizophrenic.
Solid ideas, tied to underdeveloped lore. Items that could be consumed or crafted would be more sandbox. Let’s get better lore in a solid sandbox, not some low budget theme park, some gypsy carnival version of Blizzard World from 2006. I watched Henrik on the livestream. He’s happy with it.
Then imagine that person finally gets a bat and they're still lucky to hit singles because they suck and all the advantage in the world isn't going to change that fact.ANd the reason is that until youve completed your char, you will have a disadvantage in PvP. Imagine joining a baseball club but instead of a bat you can only use a tiny stick that gradually grows over time. To be forced to play with a stick is nothing but frustrating, and the games wont be fair, and will have no point at all until you get to use a bat like everyone else.