Title.
StarVault I think you made an excellent decision today for the sake of long-term community health and satisfaction, to shard Myrland until the other continents are out and ready for use. However, allowing the "main Myrland" to have player-built structures while every other Myrland is disabled for building is just unfair. Even if we can server-hop with lots of gold and resources, all that is going to happen is another gigantic, insulting queue to the main server to try and claim the best spots for land and of course the castles.
It's a terrible way to start out the territory and land claims in a persistent world, rewarding only those players willing to sit through excruciating queues and causing a disruption in how the early game of Nave "should have been" that could last potentially for years.
I see no reason why you should not simply disable building all-together. Keep it flat and fair across the board. No player-built structures until you are able to steer the ship back to the "one world" vision. You don't even have proper siege or demolition mechanics implemented so this shouldn't be a big deal anyways. Disable all building until things are more stable.
Regards,
StarVault I think you made an excellent decision today for the sake of long-term community health and satisfaction, to shard Myrland until the other continents are out and ready for use. However, allowing the "main Myrland" to have player-built structures while every other Myrland is disabled for building is just unfair. Even if we can server-hop with lots of gold and resources, all that is going to happen is another gigantic, insulting queue to the main server to try and claim the best spots for land and of course the castles.
It's a terrible way to start out the territory and land claims in a persistent world, rewarding only those players willing to sit through excruciating queues and causing a disruption in how the early game of Nave "should have been" that could last potentially for years.
I see no reason why you should not simply disable building all-together. Keep it flat and fair across the board. No player-built structures until you are able to steer the ship back to the "one world" vision. You don't even have proper siege or demolition mechanics implemented so this shouldn't be a big deal anyways. Disable all building until things are more stable.
Regards,