I skimmed over this thread and this is merely a follow up of my own thoughts - https://mortalonline2.com/forums/th...numbers-but-with-out-the-beta-community.6098/
MO2 has been, in my opinion, better received by the public mainstream and has seen great success in terms of numbers. My positive opinion of the game hard-stops there in all honesty.
To make it easier to understand my issues with the game I'll put them in a bulleted list.
There is more I could put into the list, both things I can and can't say (due to moderation being heavy handed / censor-like).
Ever since the announcement & reveal of MO2, I set my bar low so I could never be disappointed.. and I'm happy to say I wasn't wrong or disappointed. Many people saw this coming, many people called out the novelty ideas or basically archaic concepts for modern-day gaming and it fell on deaf ears.
It's one thing I've never really liked about the MO community. There has never really been any true unity or agreement on the idea that the game has severe design issues that handicap it or limit its ability to succeed. Whether its a change to PvP or PvE.
It sucks when you see people blindly cheer on developers, with some who are just being good-hearted and want SV to do well (Which trust me, I do too), and accept all the good but try to refute the bad entirely. You deserve the product you get honestly.. The community as a whole should of been more adamant in doing this, but I guess this is the outcome when you have polar opposites clash where one side wants PvE shards and the other wants a single server for perma-death.
All in all, I'll just end it with this.
It doesn't change my opinion whether you agree, disagree, or don't care about what I say.
If you like / love the game? Cool. I'm glad you've found something you like & love to play. If you dislike / hate the game? Cool. I'd say let people know and be constructive towards the developers, but I really, really believe that's an uphill battle that goes up at a ninety degree angle.
I wont be one of those people who go "IM QUITTING THIS GAME IS SHIT!!" But I will refuse to play until the game dramatically changes. I just can't find myself logging on and being bored to tears whilst dumping a lot of time into it just to do anything, with so much wrong or working against my ideal gaming experience.
Hey, you tried Star Vault. It just aint for me. When are we getting Classic Mortal Online?
MO2 has been, in my opinion, better received by the public mainstream and has seen great success in terms of numbers. My positive opinion of the game hard-stops there in all honesty.
To make it easier to understand my issues with the game I'll put them in a bulleted list.
- The game is still poorly optimized.
- The game lacks more / advanced graphical control for players to fine tune their playing experience.
- The game lacks distinct colors, making everything look the same which can sometimes be confusing or an eyesore.
- There are many places still lacking fixes in the terrain, which were reported numerous times since they've been found. (Both minor & major).
- Keybinds and more configuration options to alter how you play are missing, or not present; shoe horning you into specific binds. (It's also just generally buggy).
- Sharding was a band-aid fix for a problem called in advanced (and therefore, in my mind was a purposeful misstep to handling the population issue).
- The game still lacks regional servers.
- The combat is boring & clunky. Having higher ping exacerbates these issues. The best NA player wont beat the best EU player, the best AU player wont beat the best NA player.
- Group combat is either a cluster-fuck, or a zerg washing over another group. No, you don't need to point out the videos of people fighting outnumbered. These are outliers.
- Magic feels super dry, and extremely annoying to play against. (MO1 magic felt better.. and looked better.)
- Mounted play has been severely gutted. Even though I hated how strong it was in MO1, it seems in MO2 you either play strictly an MA or go MC when you zerg. I honestly think Mounted Magery was the best balance to magic on mounts and find it balanced / fair currently, with MC being horrible with weapon hitboxes.
- A lot of locations are just asset-bought drop ins with jank additions (of more asset-bought objects) making them look out of place or same-same to other locations in the game (That also used asset-bought objects).
- Haven was designed lazily, and doesn't harken back to the Haven of MO1 that was its own distinct location, with distinct creatures, items, and even a small storyline. MO2 Haven feels like a drag.
- MO2 seems to have more drive in forcing players into big groups, or suffering because of it. (Which isn't to say small guilds can't be successful, but name five small guilds that you actively see do well or have an impact).
- Scattering & Removing Red Priests was a move intended to make PvP harder, which is a double edged sword. You hurt some, but appease others. (You see this logic a lot in MO).
- Armor Crafting has been made easier & standardized but at the result of customizability & control over defenses / weight.
- Weapon Crafting inherited many of the MO1 problems where there are many options for weapons, but only a few actually are worth bothering with.
- The Parcel system was implemented unfinished, and that was a mistake. (Again, implementing broken or unfinished systems doesn't help the game.)
- Keeps were in at launch, yet there was no sieging available giving players the ability to solidify their holdings without worry of losing it for an 'undetermined time'.
- Hackers / Cheaters have been running rampant in the game since launch, beginning the ruining of the in-game economy, as well as killing players.
- Losing items through bugs, and not being able to get them replaced is just bad.
- Lack of GM tools to better help players, or deal with players.
- Misleading players with promises of change to 'X' or 'Y' mechanic / 'thing' within the game, only to double back or never follow up.
- The price to purchase the game, then to sub to it; only to have one character slot.
There is more I could put into the list, both things I can and can't say (due to moderation being heavy handed / censor-like).
Ever since the announcement & reveal of MO2, I set my bar low so I could never be disappointed.. and I'm happy to say I wasn't wrong or disappointed. Many people saw this coming, many people called out the novelty ideas or basically archaic concepts for modern-day gaming and it fell on deaf ears.
It's one thing I've never really liked about the MO community. There has never really been any true unity or agreement on the idea that the game has severe design issues that handicap it or limit its ability to succeed. Whether its a change to PvP or PvE.
It sucks when you see people blindly cheer on developers, with some who are just being good-hearted and want SV to do well (Which trust me, I do too), and accept all the good but try to refute the bad entirely. You deserve the product you get honestly.. The community as a whole should of been more adamant in doing this, but I guess this is the outcome when you have polar opposites clash where one side wants PvE shards and the other wants a single server for perma-death.
All in all, I'll just end it with this.
It doesn't change my opinion whether you agree, disagree, or don't care about what I say.
If you like / love the game? Cool. I'm glad you've found something you like & love to play. If you dislike / hate the game? Cool. I'd say let people know and be constructive towards the developers, but I really, really believe that's an uphill battle that goes up at a ninety degree angle.
I wont be one of those people who go "IM QUITTING THIS GAME IS SHIT!!" But I will refuse to play until the game dramatically changes. I just can't find myself logging on and being bored to tears whilst dumping a lot of time into it just to do anything, with so much wrong or working against my ideal gaming experience.
Hey, you tried Star Vault. It just aint for me. When are we getting Classic Mortal Online?