Daily Log in Bonus?✔️ Friend Referral?✔️ Spin the Wheel?✔️🎡 Ways to keep players coming back, day after day! 💰💰💰

Amadman

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May 28, 2020
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A padded room.
I understand where you are coming from, but you are both mathematically incorrect, Let me explain: The math we are dealing with here has to do with probability, in the example I gave when writing this idea, I gave 35 examples of high end items for the Spin Wheel. 🎡
What this breaks down to is a theoretical 1 in 35 best chance for whatever item to be gained by a single player, or a 1 in 35 players will obtain whatever item. Example 10k Ogh.

However because Spin the Wheel Tokens would require a player to play the game everyday for 30 days, plus a requirement of time. We can essentially take that number of 1 and 35 and change it to 1 in 70. This is a hypothetical rough guess, based upon Steam Data of other games of the Percentage of a player base that will play a game and log in every single day for 30 days.


If you region lock specific items from the Spin the Wheel Loot Table, the items become more rare because the 75 players now have to scatter to each individual region. Because there is no way of accurately calculating that I will skip any attempt at math or probability and move onto my main point.

So what it all boils down to is this: With our rough math we can slightly determine 1 player out of 75 would obtain 10k Oghmium for example at the end of the 30 day period. If you take 1000 players and you divide that number up by 75 you get 13 stacks of Oghmium on the broker at the end of each month.

Now that we have laid the ground work for the probability of hitting a certain item, we can discuss player numbers.
If you separate players into 2 groups the casuals 1000 randoms, and the Elites: 16 Player Keeps +20 or so Strongholds from weaker guilds, + All associated players in said guilds. Then you still come out with a theoretical higher number of Elite Players who would buy those 13 Elite Items.


This is where things get hairy, If you multiply the rough math we have based off of 1 item being produced 13 times a month, we can multiple that same amount x35 to get 455. But if you take the same number of players let's say 1000 randoms that would mean 1000 items being produced each month. And that is probability in a nut shell, without all the extra math on who stays logged in for the full 30 days and all the rest ect....



It's a complicated piece of material, but strangely one that continues to work in the long haul, if you lose the player base the probability still remains a relevant piece. 500 ÷ 75=6 6 Stacks of Ogh for 500 players. 250 ÷ 75=3 3 stacks of Ogh for 250 players.


And Lastly even if we take the original 250 number and presume they each hit that 30 day mark to receive a Spin Token, it isn't equal out to 250 stacks of Ogh, because of probability you could have 249 players who get Steel and 1 in Full Ogh, or 150 in Messing, 150 in Cronite. With probability you never know, but one can rest assured that it wouldn't ever be 250 players who hit Ogh. The Odds of that would be Astronomical, nigh inconceivable and so we reach the end of our discussion where we can rest easy knowing that this would never collapse the economy but the economy would stay the same. As there is probably only 13 or so players out of every 1000 crazy enough to mine Tephra for a full 30 days to begin with.

The daily bonus seems to be the core to this scheme. My issue is with the inflow of gold and goods coming from this daily bonus.
 
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Dracu

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Yes great idea!
Also lets add enchants, Gear can be enhanced to plus level 15.
With each enchantment it gets a bigger fail chance, and after + 5 it has a chance to break unless you use a gem you get once a month for "free" or purchased in the totally not p2w store for a meager 9.99€ each... i mean only 3980 gems...

How about wing cosmetics?
... and premium boats.

.... its super legtit 100% safe since you can still loose it. Yeah nothing to complain here... come on guys its just players choice.
 
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PoisonArrows

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What? Youre not seriously suggesting we try to solve a non-issue with what, a mobile game login feature? You realise these systems exist in those games because of their hyper saturated market where DAUs are worth every dollar. Furthermore their business models revolve around trying to draw people in as often as possible so that they can then shove their microtransactions down the throats of their audience.

We pay a sub to avoid these garbage game mechanics.
Actually you are wrong on 2 accounts. 1st i didn't mention anything about having to pay anything to anyone. And 2nd It isn't just mobile games who do this, lots of Pc games do this as well and without having to pay anything for the rewards.
Runescape even has a subscription model as well as this added on, and funny enough in their case they actually have options for you to pay for the mini game tokens they have as well. And that game has had the Golden Joystick Reward several times as best Free to Play Game in the world, well before the time of Raid Shadow Legends or whatever mobile game you are thinking of. Runescape is also a hardcore MMO just like Mortal with over 20 years of successful development, so you can't critique it as a terrible idea so lightly. Conquerors Blade, Smite even in beta (You had to play a certain amount to get the Demon Ymir Skin), League of Legends to get the Destiny Guardian Skin, had a spin the wheel mini game. They also have Champion Icon Mystery Boxes. And League of Legends isn't just another game, they started out as a Indie game where they didn't exactly count on a huge market of success and then they succeeded off their idea. And none of these games are starving for cash either, or in need for a dire audience. Mortal on the other hand needs more players and Cash, that's been this games entire story. Don't Forget, Star Vault even tried banking on the hype of Battle Royal Games On Mortal Online 1s dying Breath, but their game failed miserably, because they were using the model of Mortal Online1 as their base point for trying to make their own version of a Battle Royal. And almost no one was left to care or remember about Mortal at that point.
 
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PoisonArrows

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Yes great idea!
Also lets add enchants, Gear can be enhanced to plus level 15.
With each enchantment it gets a bigger fail chance, and after + 5 it has a chance to break unless you use a gem you get once a month for "free" or purchased in the totally not p2w store for a meager 9.99€ each... i mean only 3980 gems...

How about wing cosmetics?
... and premium boats.

.... its super legtit 100% safe since you can still loose it. Yeah nothing to complain here... come on guys its just players choice.
I get that you are telling a joke, but "Oh look, another guy who didn't read, before thinking this was a P2W idea.:rolleyes:" and this has nothing to compare to cosmetics either.

Even worse is that you are trying to make a ass out of yourself and have no clue that "Enchantments" Are actually a planned part of Mortal Online2. So huhuhuhu a durr, Jokes on you bud.
 

PoisonArrows

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The daily bonus seems to be the core to this scheme. My issue is with the inflow of gold and goods coming from this daily bonus.
It's literally just a idea though, the devs can always tweak a log in bonus however they want, for weaker or better rewards.
 
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Dracu

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I get that you are telling a joke, but "Oh look, another guy who didn't read, before thinking this was a P2W idea.:rolleyes:" and this has nothing to compare to cosmetics either.

Even worse is that you are trying to make a ass out of yourself and have no clue that "Enchantments" Are actually a planned part of Mortal Online2. So huhuhuhu a durr, Jokes on you bud.
it is indeed :p Good that i only play Forum mo2. But yeah didnt really read through to make the "joke"

But to be fair, you could technically buy more accounts to get more login bonuses right? :D
not that its cheap but would technically be a paid advantage over a user that has not more accounts, maybe not pay2win but pay2advantage?^^
Would prolly have to keep that in check, so its not i sub 10 accounts and get 500+ gold a day passive income doing nothing or a stack of materials at random. Making it "souldbound" would kinda be against the point of full loot, limiting it to personal use would be kinda wierd since not every material can be used by any character build and rerolling for the mats you get kinda impossible.

The idea of regular login bonuses is defenitley not bad though.
The "safest" thing would prolly be coins for daily login to be spend on cosmetics or special stuff from a vendor that has no direct gameplay effect or are quality of life things, like reroll tokens maybe? The game needs that badly^^ (and that stuff could be souldbound no issue^^)

Edit:
Also with a thousand of players, you would quickly notice that the money flowing into the game with that system has to get out somehow.Imagine a 100 man guild generating 5k+ gold a day for just logging in. Or the materials and every big guilds get that, but who gets the more usefull stuff is tied to RNG. I think it would screw with the economy big time and will devalue gold as it can now be generated passively without doing anything.
 
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Najwalaylah

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The daily bonus seems to be the core to this scheme. My issue is with the inflow of gold and goods coming from this daily bonus.
It wouldn't be good for the game in the long run, would it?

Also, the excess population of players it would draw might-- instead of turning into Mortal Addicts-- overlap a lot with 'those likely to quit'.

By 'excess' is meant only "the number who would not try and like the game without the inducement" of daily bonus giveaways. MO2 needs all the players it can get, I mean, keep.

The best giveaways in MO games have always been other players who were unguarded, under-sarmed, or unwary, right?

Laylah's W Sig by Rathius_X-Clacks-Overhead GNU Terry Pratchett.png
 

PoisonArrows

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it is indeed :p Good that i only play Forum mo2. But yeah didnt really read through to make the "joke"

But to be fair, you could technically buy more accounts to get more login bonuses right? :D
not that its cheap but would technically be a paid advantage over a user that has not more accounts, maybe not pay2win but pay2advantage?^^
Would prolly have to keep that in check, so its not i sub 10 accounts and get 500+ gold a day passive income doing nothing or a stack of materials at random. Making it "souldbound" would kinda be against the point of full loot, limiting it to personal use would be kinda wierd since not every material can be used by any character build and rerolling for the mats you get kinda impossible.

The idea of regular login bonuses is defenitley not bad though.
The "safest" thing would prolly be coins for daily login to be spend on cosmetics or special stuff from a vendor that has no direct gameplay effect or are quality of life things, like reroll tokens maybe? The game needs that badly^^ (and that stuff could be souldbound no issue^^)

Edit:
Also with a thousand of players, you would quickly notice that the money flowing into the game with that system has to get out somehow.Imagine a 100 man guild generating 5k+ gold a day for just logging in. Or the materials and every big guilds get that, but who gets the more usefull stuff is tied to RNG. I think it would screw with the economy big time and will devalue gold as it can now be generated passively without doing anything.
Ah then you are forgiven, used to people being ass holes on here for no reason, it seems I was mistaken on thinking you are one of them.

As for the other thing, if you think of it this way, people will cheat or get a advantage with or without this idea. Example if you take 1 player farming the game right now with their 1 computer, vs another play who has 3 computers to farm with, the person with 3 computers will receive 2 times more loot then the person with 1 computer.

If you take that same example and put it on the log in bonus idea and the spin the wheel idea it is the same thing. 1 person gets a log in reward of gold, but another person with 3 computers gets 2x the amount of gold as the person with 1 computer.

So no matter what people will cheat or get a advantage, but no matter what they add to the game that advantage will just be the same exact thing. The math is just about who has more computers, or more players to help them same as it is without this idea being born.
 

PoisonArrows

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It wouldn't be good for the game in the long run, would it?

Also, the excess population of players it would draw might-- instead of turning into Mortal Addicts-- overlap a lot with 'those likely to quit'.

By 'excess' is meant only "the number who would not try and like the game without the inducement" of daily bonus giveaways. MO2 needs all the players it can get, I mean, keep.

The best giveaways in MO games have always been other players who were unguarded, under-sarmed, or unwary, right?

View attachment 2017
It would be good in the long run, log in bonus and other incentives increases the investment on return of players coming back to a game. And Game competition/Addiction direction impact return on player ie; Just look at the Moba/Battle Royal Game Genre.
Items from a Spin the Wheel or any other mini game idea that other Mmo's do is all about probability. In a game like Mortal where Example Player has Example High Tiered Item due to Farming, we are basically dealing with Farming Time Vs Item Time, Vs Amount of Players. Ie; Someone plays 4 hours a day after work, that's their farming time, Item Time it takes 300 hours to get a Stack of Oghmium, meaning 75 days. Players: 1000 players and 50 might be the hardcore ones that want to buy the item, or farm the item a entire 30-75 days to obtain it. I was able to do the math on the probability based upon the 35 items in the spin the wheel article which broke it down to 1 in 75 chance of a player obtaining a Stack of Oghmium for example, (Due to Steam Data on Players willingness to play a game and log into it every day over a 30 day period) and the amount of Guild players/players who would farm the item basically meant that the item retained it's value. These metrics still worked in favor even when accounting for a player base dwindling in time. Meaning even in the long term it is still good for the game. 500 divided by 75=6 and 250 divided by 75=3 meaning the item is always retaining it's value and just because 1 person may get lucky and obtain it, doesn't make it break the economy.
 

Tzone

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A whole bunch of people just sitting in town doing nothing. Cant PvP when everyone just sits in town with no direction to get them out of town. What ever you are going to do in the future SV please get people out of towns.

Just a NPC that tells them go get me a couple of heads you be plenty of direction for people who just left haven. A lot of people already ask when do a leave haven as well.
 
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PoisonArrows

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99% of games are trash thats why im here and not playing some trashgame.
This is not trash ;)
That's a opinion, not a fact. Some people might argue that MO1 was trash, since the 1st game apparently had 500k people sign up for it, but only had a few hundred players in the last 5 or so years stuck around to play it.
 
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PoisonArrows

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A whole bunch of people just sitting in town doing nothing. Cant PvP when everyone just sits in town with no direction to get them out of town. What ever you are going to do in the future SV please get people out of towns.

Just a NPC that tells them go get me a couple of heads you be plenty of direction for people who just left haven. A lot of people already ask when do a leave haven as well.
Yeah no kidding, actually when i made my own guild post, i did so with one of the rules being you can't be a "Bank Sitter" because I noticed other people who play just sit in bank.

I think most people aren't born leaders and thrive off some solid direction, as in doing NPC task and the like. As a game like things requires a lot of content to keep people from afking when they have whatever item they were farming for weeks, now they just sit in bank lol.
 

ZVNII

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Jun 17, 2021
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This post really upsets me.

Sums up all the shit i hate in mobile games and the likes. Not every game has it, (most AAA western titles will not have it, usually f2p asian games especially mobile games will have it) it's a lazy trash mechanic reward system for lazy players to get instant gratification for clicking a bling bling logo and doing nothing. For companies that only care for log in statistics and cash shop purchases. you are the first person i have come across that actually reflects on it and likes it. If you want to spin the wheel go to the casino. Next you will want a battle pass and weapon skins huh.

Your worst post by far.
 
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Kokolo

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Why do posts like this have to appear every once in a while? I thought we play this game because it is so player driven and made.

I too came here to escape such garbage systems. I would rather have them increase the subscription cost than implement something like this if they need more revenue from the players.
 
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Dracu

Guest
Why do posts like this have to appear every once in a while? I thought we play this game because it is so player driven and made.

I too came here to escape such garbage systems. I would rather have them increase the subscription cost than implement something like this if they need more revenue from the players.
Cause everybody doing those posts and suggestions actually cares alot for the game. Looking at things other games do to help with their user base is a good idea. The execution is up for debate obviously. But its a nice offensive suggestion to get the discussion roling.

And we dont have to forget. That suggestion is not: „please buff me“ its „an idea to keep players logging in and getting more rewardfor inviting others to the game“

I personally dislike the stated execution alot but rewarding activity and rewards for getting friends engaged aint uncommon in general.
 
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Kokolo

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Cause everybody doing those posts and suggestions actually cares alot for the game. Looking at things other games do to help with their user base is a good idea. The execution is up for debate obviously. But its a nice offensive suggestion to get the discussion roling.

And we dont have to forget. That suggestion is not: „please buff me“ its „an idea to keep players logging in and getting more rewardfor inviting others to the game“
True. I guess I let my emotions get the better of me and forgot about the place where the suggestions came from. It just saddens me to see people wanting to tamper this much with the fundamentals of the game.
 

Branjolf

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May 22, 2021
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Please stop with such troll posts. Its is obivous that this is one of the worst ideas ever.