Since characters can now specialize in both combat and crafting, in order to avoid letting every character be a one-stop shop for all their gear needs, crafting should be made harder and more specialized.
First, there should be a huge skillpoint dump just to learn one type of armor or weapon crafting (IE choosing between guard armor or splinted or choosing between greatswords and clubs) so crafters can only truly "master" a craft or two by fully committing their points to it. This way players that want a specific kind of armor set need to go to specific crafters rather than a generic one that can make everything.
Secondly, to make crafting more engaging and skill based, minigames should be implemented that directly influence the quality of the gear being made. This differentiates and rewards the BEST crafters from the meh ones.
First, there should be a huge skillpoint dump just to learn one type of armor or weapon crafting (IE choosing between guard armor or splinted or choosing between greatswords and clubs) so crafters can only truly "master" a craft or two by fully committing their points to it. This way players that want a specific kind of armor set need to go to specific crafters rather than a generic one that can make everything.
Secondly, to make crafting more engaging and skill based, minigames should be implemented that directly influence the quality of the gear being made. This differentiates and rewards the BEST crafters from the meh ones.