LMAO @ karening
But seriously we, the testers and those who can only give their feedback through the content said testers put out for us, DON'T need to know about all the technical side of the game to SEE this kind of programming will not grant a fun product in the end. Henrik saw my criticism of this thread on discord and promptly told me that ''This is no where near MO1 in terms of programming you don't know what you're talking about bla bla bla''
At that point the question we could ask SV is, why go through all the effort of making a whole new game from scatch, supposedly to have a better foundation upon which to construct their vision of Mortal Online, only to end up with MO1, but more flashy and bling. This makes absolutely no sense to me and for many of us out here and we are not Karening for asking SV some accountability. Hell sometimes I even wonder if SV's playerbase wants this game to succeed more than SV itself.
At release, if the average player still has to fight against lag on top of murderous no-life griefers SV soyboy fans roaming Nave, in no time will Nave be another barren wasteland devoid of any life, except for the SV soyboy fans who would throw themselves down a cliff if Henrik told them to.
So I feel it is my duty to be as loud as possible, and remind SV that the potential of their product is tremendously huge, far more so than they seem to believe. Their game could be so much fun if only for a couple issues that I find frustrating because they were present in MO1 and I have very bad experiences from MO1.
So here I am Karening...