Woah I didn't expect the thread to be this active, looks like there's still a lot of talking to be made about the desync issue. That being said, I know SV is probably doing everything they possibly can to mitigate this problem as much as possible, but i'm just not sure it's going to do the job in the long run.
SV always said that the target audience for Mortal Online was a niche hardcore, griefing, brutal playerbase, but i'm starting to believe MO2 could be accessible to such a wider audience if they would stop playing the ostrich and maybe realise The Vision (TM) is just not physically doable, due to latency from players scattered all over the planet playing on one world server.
I have made a lot of my normie friends try MO1, and all of them quit because they were feeling everything was super laggy, hell, I even quit because I was tired of never being able to hit anyone (I'm a noob at this game, always been, always will be) and having people hit me from 10m away. We did make some unforgettable memories in Nave, and I am super stoked to make even more of these gaming memories in MO2, I just want it to succeed, just as we all want.
So let's hope for the best and expect the worst.