haha 9 years of doing minimal with prediction and 2 weeks of adding in 360 block into MO2 = 10 years total of constant prediction workings10+ years of MO development says otherwise.
logic XD you so troll mate
haha 9 years of doing minimal with prediction and 2 weeks of adding in 360 block into MO2 = 10 years total of constant prediction workings10+ years of MO development says otherwise.
this is how i know u do not pvp as much as you should in a pvp game 360 BLOCKING makes blocking both EASIER and promotes TURTLE META since you cannot get AROUND BLOCKS and also is so DERPY to play since people can just LOOK AT YOURE SWING AND RUN with hholding block of that swing the dynamics is so dogshit stop being so BINARY oooh look 360 blocking is bad because of easiness or because 360 is bad, it cannot be any more reason than that! I DO NOT KNOW a single person except YOU who is ok with 360 block10+ years of MO development says otherwise.
The fact you are still stuck on 360 blocking being the problem and not the fact that the combat gameplay contains only Charging attacks, blocking, perfect blocking/parry and counter. With only one of those mechanics having any sort of semblance of a restriction is getting a bit worrying.
Is it the fact that blocking is easy to do in general that is the problem or is it 360 blocking? which one is it?
Under mo1s development they have changed the prediction system a multitude of times, we have had periods of 360 blocking in mo1, we've had big periods of constant back hitting through blocks, we've had absolute horrible times. We started out with a single blocking direction like in mordhau and a limited blocking arc, to a bigger blocking arc, to "directional" that basically was 360 if you used left block and didnt require you to match attack direction. To limited arc again and most recently mo1 was sort of where we are at today, minus the 3rd swing direction.haha 9 years of doing minimal with prediction and 2 weeks of adding in 360 block into MO2 = 10 years total of constant prediction workings
logic XD you so troll mate
this is how i know u do not pvp as much as you should in a pvp game 360 BLOCKING makes blocking both EASIER and promotes TURTLE META since you cannot get AROUND BLOCKS and also is so DERPY to play since people can just LOOK AT YOURE SWING AND RUN with hholding block of that swing the dynamics is so dogshit stop being so BINARY oooh look 360 blocking is bad because of easiness or because 360 is bad, it cannot be any more reason than that! I DO NOT KNOW a single person except YOU who is ok with 360 block
yes prediction change in past but was not CONSTANT DEVELOPING like you SOUND with your argument 10+ YEAR and i read EVERYTHING you say EVERYTHING but you do not read WHAT I SAY mate 360 DEG BLOCK is PROBLEM current combat lack DEPTH because is combat ALPHA not BETA not RELEASE and if you think you should avoid FIXING 360 DEG BLOCK and rush EVERYTHING ELSE you are ABSOLUTELY out of your mindUnder mo1s development they have changed the prediction system a multitude of times, we have had periods of 360 blocking in mo1, we've had big periods of constant back hitting through blocks, we've had absolute horrible times. We started out with a single blocking direction like in mordhau and a limited blocking arc, to a bigger blocking arc, to "directional" that basically was 360 if you used left block and didnt require you to match attack direction. To limited arc again and most recently mo1 was sort of where we are at today, minus the 3rd swing direction.
So you have not read anything i've said?
So is 360 blocking the problem?
Is blocking in general the problem?
Is the current lack of depth in the combat system the problem?
WHICH - ONE - IS - IT?
But that is incorrect, it was constantly being worked on, much due to the same reason why the game failed AND had issues with it through its entire life. A very loud small group of people constantly shouting about it and having nothing constructive to say about it getting their way to have combat moving 1 step forward two steps back, over and over again while the rest of the game was being neglected.yes prediction change in past but was not CONSTANT DEVELOPING like you SOUND with your argument 10+ YEAR and i read EVERYTHING you say EVERYTHING but you do not read WHAT I SAY mate 360 DEG BLOCK is PROBLEM current combat lack DEPTH because is combat ALPHA not BETA not RELEASE and if you think you should avoid FIXING 360 DEG BLOCK and rush EVERYTHING ELSE you are ABSOLUTELY out of your mind
Even with a blocking arc, with nothing else done we'll either get turtling being "the" issue that is the next thing to complain about all the time (still) or facestabbing will be. Thats what im going to start referring swinging at someones back when they are on their end looking at you as. Facestab is an old Team fortress problem and is actually very similar.This a combat alpha. They´ll add an blocking arc, we give feedback. Then we´ll see.
These oldschool fights between players are just ... noise.
That's what I remember people complaining about. Even just fixing what isn't broken (which seemed to be a Star Vault specialty at times) is development. Development isn't just 'changes that people like'.We started out with a single blocking direction like in mordhau and a limited blocking arc, to a bigger blocking arc, to "directional" that basically was 360 if you used left block and didnt require you to match attack direction.
I really would like to see kicking in fights as a counter to blocking.Block breaker would be a good addition. Attach a sizable stamina penalty to it. Make a "kick" animation where you catch someone blocking, kick them, and they're open for a small window. Personally I don't think block should be 360 degrees, that seems kinda wack. I fear a lot of the issues we talk about is due to bad netcode / latency. Someone at 50 ping is going to be able to easily outmaneuver someone at 150 - 200 ping, which makes blocking a significant challenge for those people.
I'm a bit skeptical about kicks, not because it would be broken in any way, but because it would require a lot of other changes to actually make a difference.I really would like to see kicking in fights as a counter to blocking.
Yeap,shilds when you are not blocking should give you some protection from health damage costing you stamina lost.I personally think equipment hits(hits to shield when you are not blocking) to shields should stay, but they should drain stam instead of dealing damage(bigger stam drain factor than blocking). or maybe a 90/10 split towards stamina and damage. Once you are out of stamina and you block or take a equipment hit. Maybe massively increase the damage the shield takes? Make the shield user immune to stamina damage for a while, as to keep them from being locked down and start taking health damage when normal blocking, but still having the option to parry if he has enough stam for the blocking action and matching direction of swing.
Maybe?
No, this is what ruined Gloria Victis. No stuns in the game pleaseI really would like to see kicking in fights as a counter to blocking.
No, this is what ruined Gloria Victis. No stuns in the game please
He said nothing about any stuns though? If they add blocking delays as I have suggested in the past and kicking a blocking player makes them lose their block and put their block on delay, that would be a good way to go about it. But if there are other ways to get around blocking, we might not even need a kick in the first place.No, this is what ruined Gloria Victis. No stuns in the game please
Not sure about everyone, most mounted players hate it.Dunno, dismounting was a stun and everyone was fine with that.
Dont worry this will all be fixed when Henrik introduces block arcs in the next patchHe said nothing about any stuns though? If they add blocking delays as I have suggested in the past and kicking a blocking player makes them lose their block and put their block on delay, that would be a good way to go about it. But if there are other ways to get around blocking, we might not even need a kick in the first place.
Yes, back to mo1 with everyone sprinting around facestabbing each other. Atleast we'll get 3 different variations of the block arcs and occasional return of 360 blocking, with nothing else other than fiddling with arcs for 10 years. FUN AND ENGAGING. Why make progress when they can commit the exact same mistakes as last time!
He said nothing about any stuns though? If they add blocking delays as I have suggested in the past and kicking a blocking player makes them lose their block and put their block on delay, that would be a good way to go about it. But if there are other ways to get around blocking, we might not even need a kick in the first place.
Especially if on top of that the Pvp is going to be lackluster, too.