Why is it every time someone tries to draw a comparison between two games some fucking guy has to come in and go...
"well acskhuallly they arent t-t he s-same game iiiidiot!!"
We're fucking aware, genius. That doesn't MEAN we can't look at another game and what it does and then take it as an idea, re-balance or re-fit it to fit something for MO2, and present it as a potential solution or as a way to highlight a specific issue within MO2.
Just because people compare MO2 and Mordhau doesn't mean MO2 needs to be exactly like Mordhau or that you need to keep beating this dead horse of "well mordhau is a lobby game and MO2 is a massive mmorpg blah blah blah".
You do nothing but reinforce others ideas by saying dumb shit like this, it isn't any kind of logical counter other then trying to strawman peoples constructive criticism.
FOR EXAMPLE.
I made the comparison that Mordhau USED to have fast combat, with super loose to no turn caps that felt at all restrictive. But then, people (A big casual crowd) came in and complained about it. So what did they do? They made the combat slower and made the turn caps more restrictive. They made it so people could parry kicks, they made it so people could wear basically what ever armor they want and use what ever armor they want killing the 'roles' people filled in competitive play.
How is looking at Mordhau and thinking about all of this even remotely saying "and thats why mo2 needs to be like Mordhau". Because guess what? It doesn't need to be. I don't want the combat slowed down, I don't want super restrictive turn caps, I don't want anyone to just be able to wear and use what ever they like with little to no penalty - just no.
It's like someone said earlier, even with all these changes the game desyncs the same (and even more for me) then previous patches. How hilarious is that? You guys want the combat to be slow, and continually defend it but the fact of the matter is people still desync, people still slide around, get stuck in place, animations disappear or randomly speed up / slow down. Only problem is now no one can die in a 1v1 if they don't want to and even more hilarious players can survive in group fights easier because parrying 3 people isn't even remotely that hard. Now imagine a mage just healing you in the process of all that. How the fuck is that balanced? Someone dives into your group, makes a big mistake and can't finish; then runs back into their group as the enemy team dives him and they can't finish him because the game feels like we're stuck in quick sand with arthritis and tetanus.
It's just baffling. You guys think 'special moves' are going to save the combat, and you know what will happen if they keep the combat the same? The moves will come out, and they'll either be super negligible in a fight or extremely abusable / broken encouraging the idea of gear / numbers > skill. Quote me on it when this happens.