After spending the week or so duelling and groupfighting, in various sizes, I can concur that the combat is quite boring. Mainly the slow movement-speed aswell as the parry-botting is my main gripe.
I still don't quite get why StarVault is keeping their current blocking-system. Afterall, isn't the point of their current work of optimisation and slowing everything down because the server can't handle it aswell as you can never truly get rid of latency issues? So why do they keep a system that relies on timing in a game that has and will continue to have a global server?
What tricks does Henrik has in his hat that will magically fix combat in it's current state? I heard rumours of adding special abilities and a hefty kick. If he intended the game to be as slow as it is today why did they waste 9 months of testing by not adding anything to the combat? They have made good leaps in the map-creation and crafting, but not a hint of development in melee-combat, other than slowing everything down.
I still don't quite get why StarVault is keeping their current blocking-system. Afterall, isn't the point of their current work of optimisation and slowing everything down because the server can't handle it aswell as you can never truly get rid of latency issues? So why do they keep a system that relies on timing in a game that has and will continue to have a global server?
What tricks does Henrik has in his hat that will magically fix combat in it's current state? I heard rumours of adding special abilities and a hefty kick. If he intended the game to be as slow as it is today why did they waste 9 months of testing by not adding anything to the combat? They have made good leaps in the map-creation and crafting, but not a hint of development in melee-combat, other than slowing everything down.