I'm not sure how to pinpoint and voice my frustration here... But typing things on the forums, or discord, or using that function on the broker, or meeting a player
and asking them for help aren't really great options. Why does the game itself not help simplify these functions. I can't tell you how many times I have wanted to do something in Mo1 for example but needed a giant group to do it... It makes you feel like you are guild locked into requiring a guild to play that content. There is a lot of merchant guilds and bodyguard guilds, bounty hunter guilds, mining guilds ect... Which could be valuable to a solo player but the idea that my time zone and your time zone and me trusting a random person with gold or them trusting me that I will pay for services ect... I enjoy the idea, but that all requires time, and energy to be spent becoming friends with people ect, building trust. Accepting disappointment when things don't go as planned, I could go on and on. But let's also point out the player base has always been a small one as well. So it's all a great idea but it is poorly executed. Just like tournaments and anything else going on in the game is poorly executed. The players themselves practically have to do everything. Now I don't know about you, but how much sandbox do you really want? I feel like there is a Line between making things simple and work and making a Sims/Real Life Simulator... The idea that the player does it all themselves in a game that doesn't give the player the tools to do so is just a joke... It didn't work in Mo1 it isn't going to work in Mo2.
Can we please just get a interface that let's us ask players what we need help doing. One which let's us choose the time, the day, the work we need done and the payment involved. That way I can go adventuring with them, or I can just pay them to get it done. If they can't do it right away, then I pay less since it could take them a week or so. If they can do it in a day it cost double the gold. Make it like the Mailbox idea where they have to deliver the goods/services before they receive the Gold. So that I don't have to use the current crappy system and spend a week texting people back and forth trying to get everything set up for Saturdays Game Night. That way players can spend More time Playing instead of navigating the toxic player base. I just I've always hated that if you take time off, there's no system in place to simplify things. It almost pulls you into the guild politics and you spend way to much time just trying to get a group together. My first 3 months of play in Beta was just like this, and if you weren't a part of their guild things just weren't going to work out.
and asking them for help aren't really great options. Why does the game itself not help simplify these functions. I can't tell you how many times I have wanted to do something in Mo1 for example but needed a giant group to do it... It makes you feel like you are guild locked into requiring a guild to play that content. There is a lot of merchant guilds and bodyguard guilds, bounty hunter guilds, mining guilds ect... Which could be valuable to a solo player but the idea that my time zone and your time zone and me trusting a random person with gold or them trusting me that I will pay for services ect... I enjoy the idea, but that all requires time, and energy to be spent becoming friends with people ect, building trust. Accepting disappointment when things don't go as planned, I could go on and on. But let's also point out the player base has always been a small one as well. So it's all a great idea but it is poorly executed. Just like tournaments and anything else going on in the game is poorly executed. The players themselves practically have to do everything. Now I don't know about you, but how much sandbox do you really want? I feel like there is a Line between making things simple and work and making a Sims/Real Life Simulator... The idea that the player does it all themselves in a game that doesn't give the player the tools to do so is just a joke... It didn't work in Mo1 it isn't going to work in Mo2.
Can we please just get a interface that let's us ask players what we need help doing. One which let's us choose the time, the day, the work we need done and the payment involved. That way I can go adventuring with them, or I can just pay them to get it done. If they can't do it right away, then I pay less since it could take them a week or so. If they can do it in a day it cost double the gold. Make it like the Mailbox idea where they have to deliver the goods/services before they receive the Gold. So that I don't have to use the current crappy system and spend a week texting people back and forth trying to get everything set up for Saturdays Game Night. That way players can spend More time Playing instead of navigating the toxic player base. I just I've always hated that if you take time off, there's no system in place to simplify things. It almost pulls you into the guild politics and you spend way to much time just trying to get a group together. My first 3 months of play in Beta was just like this, and if you weren't a part of their guild things just weren't going to work out.
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