1. One character per account - people will only do things they like or that are useful und thus satisfying.
Funny so if you need steel to make Action XY and noone sells steel for example, youre not forced to do that? mh sounds NICE
2. Any character can run/ride/fight just as good as the next - no more extractors/butchers/crafters that are easy victims.
Thats 100% true, and i complained about that how in MO1 was since 11 years and now they finally remake the shit system. Because maybe the new is more enjoyable dont know.
3. Another chance at a community/player driven economy - players will fill different niches to earn money. You don´t like managing extraction? Sell your rock to someone who does. Give it to your guildmate who does.
Again, what would change?, WHAT TELL ME!
if you have the same outcome, you would just shift the time to the gathering part away from the standing there doing nothing part. Its the same time you need. WTF do you mean.
Over the years of playing MO I´ve met a lot of guys who liked doing extraction for different reasons. Also met a lot who hated it as much as you do. The same could be said for any activity in MO, even PvP. Cutting out choices will make MO2 less fun for anyone who enjoyed it before. And probably not affect your gameplay at all.
I know.
But do you call standing afk/doign extraction while watching youtube videos, Gameplay? hell no.
With minigames, yeah probably interesting but exploidable. With animations and same order everytime boring as fuck after the 1000 time. and axploidable. and on top SUre if you dont like the grind you can stop and doing something else play rust for example were the grind feels atleast fair.
But if you need something youre forced due to grind that makes task over complicated. best example are the Crafting tables that can only be used in houses, yeah nice idea, but just a pain in the ass that should not be nessary. its unimmersive, why not standing the table right in fornt of you anywhere and start doing your shit, same with field butchery the tables should be craftable why the fuck not its just a pain in the ass of the player for no obvious reason. its only there to annoy and fuck us up, why not make the craftign of it hard than its not something you can easy make and still have the time wasted that you waste to get to troll cave but atleast it makes more sense. That would be reasonable balance.
The thing is Grind need to be Enjoyable like in GTAOnline or something.
Were the Grind is fair make sense. THey need to Give the grind more common sense and more FUN.
Otherwise people are always forced like in MO1 to do boring shit ass tasks for hours just to have 10mins fun. I dont say Insta anything.
I just ment a reasonable grind that gives you progress in what you doing. And that is not a totally pain in the ass and stuff.
but anyway we can talk her ein forums our asses off until some SV memeberr explicit Talks to us and say to 100% exactly how it will/should work the whole crafting system.
Right now we all play the "wish well" and the guessing game at the same time. its grinding on my gears, i wanna know what henrik and sebastian have done for the new crafting/job system.
And i really hope from the bottom my heart that it will not be the same pain in the ass MO1 was.