Even in MO1 I disliked the way intelligence was used as an attribute. It makes no sense that a pure melee fighter should be braindead and a mage should be super intelligent. But at least in MO1 you created different characters depending on profession skills. But now in MO2 it becomes even more strange when you can create a melee fighter with almost zero intelligence that also potentially can become a famous master alchemist, one of the most complex crafts. I think this is just super weird.
It also makes no sense if intelligence affects more action-based features like I expect it to do. Like a high intelligence should reduce the risk of getting robbed, then it’s not fare for those who have these brain-dead warriors. A problem is that with more features added, some should be directly related to the intelligence, like the thievery success chance. But how to create a fair system with a majority of players having so low intelligence??
Personally, I think linking Intelligence with magic damage rate is a huge mistake. There should be another attribute category for magic damage and another for profession skill related intelligence. Perhaps the real intelligence could be a separate system more tied to clades and additional clade gifts? And the attributes used for magic damage should be called something else. This problem will grow at the same rate as the world evolves and is filled with more features that should be related to intelligence.
It also makes no sense if intelligence affects more action-based features like I expect it to do. Like a high intelligence should reduce the risk of getting robbed, then it’s not fare for those who have these brain-dead warriors. A problem is that with more features added, some should be directly related to the intelligence, like the thievery success chance. But how to create a fair system with a majority of players having so low intelligence??
Personally, I think linking Intelligence with magic damage rate is a huge mistake. There should be another attribute category for magic damage and another for profession skill related intelligence. Perhaps the real intelligence could be a separate system more tied to clades and additional clade gifts? And the attributes used for magic damage should be called something else. This problem will grow at the same rate as the world evolves and is filled with more features that should be related to intelligence.
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