Overall great patch / update.
Int scaling could use some work although I've always seen hybrids as the hardest to kill due to the bs int scaling for low int. Now it fits better. Less then 50% of the max scales like shit which makes things flow. Having the extra scaling just made them strong mages for no reason imo. I personally like this fix. Fatmages finally show their power over dex mage.
Melee seems okay still. Who ever said it went down... wtf are you talking about? Clade skills work.. aka more damage was implemented across many chars. My thursar with 31% damage bonus said enough to prove "my" melee damage went up.
Ai tracking needs lots of love. ... lots...
Suggestions:
1) have following pets follow slightly further behind the player.
2) fix how they receive commands. ( I told my 2 pets to follow and only 1 did. Told them to stay and 1 started following. )
3) when players are not riding, allow pets to walk freely and have less contact with the ground. ( ideally would still keep bigger rocks and trees to mess up the pets but not little bushes and random pebbles.)
4) lastly, allow players to hit there own pets without going hidden grey. ( yes, you go hidden grey hitting your pet. )
Now I will just add some other suggestions I would love to see come about in some form or fashion.
Bags: If we could rename the bags that would be cool. Not sure if you can dye bags but if not dying as well would be nice.
Mount loyalty: Would like to see if the pet is becoming more loyal. Like maybe old school slider that shows where they are at and what direction its going. Many times I've fed pets at 400 and lost them moments later by just walking away. I believe this could be fixed overall though a nice indicator of what direction their loyalty is going would be nice for newer players.
Weapons: Give back wood grips please..
Friends list: Can you add this sooner then later?!
Welp, dropped my 2cents.
Thanks!!
Also,
@Teknique big ❤ for keeping at it!!