MO1 is a total different dead game with garbage pvp balance and if something MO2 has to learn about MO1 is to do better race balancing.
On that we can agree. I just don't see how axing the best builds for Tindremene and Veela is achieving that. 100 INT builds needed a buff but that could have been achieved by making the curve work as the old one did up to 50 then making a straight line from 50 to 138 as Molag Amur suggested.
It also could have worked by giving different spells their own curves so some spells are very strong on hybrids while others are good on dex and fat mages as I suggested.
It would even be better if the intersect between old and new was at 75 as some here have said.
Cutting out all the hybrid section of the old graph while minorly buffing dex and fat mage was a really bad move that kills build variety.