Added:
Changes:
Fixes:
Known Issues:
- Added Haven starting island.
- Added Tindrem city.
- Added Toxai city.
- Added Spider caves.
- Added Brown Bears.
- Added Razorbacks.
- Added Black Bears.
- Added Wolfes.
- Added Domestic Pigs.
- Added Nitre Workers.
- Added mounted archery.
- Added multiple interest points and camps to the map.
- Added graveyards to Fabernum, Meduli, Bakti, Tindrem and Haven.
- Added Librarians to all cities.
- Added more Vendors to all cities.
- Character creation visual polish.
- Added more character customization options to character creation for certain races.
- Added tooltips to attribute buttons in character creation to let players know they can hold shift to allocate/deallocate multiple points at once.
- Disabled all spawn locations except haven.
- Armor weight, carry weight are now displayed with two decimals.
- Armor weight, carry weight, hunger and thirst, body heat now display modifiers in their tooltips.
- Added thursar melee stamina drain reduction cladegift.
- Updated some cladegifts.
- Added debuffs for when reserves are too low to get maximum health/stamina/mana with information of how to get rid of the debuffs.
- Added black bars to player frame, which will show you how much of your health/stamina/mana is being affected by low reserves.
- Titles added, some might not work as intended and you can not show the title next to your name.
- Voice chat reworked to allow better performance and more people.
- More hints for newer players.
- Added skin complexions for alvarins, oghmirs & thursars in character creation.
- Added visual materials for bone resources when crafting armors/weapons.
- Added postprocess color tweaks to Toxai area & jungle.
- Added support for none human attacks.
- Added support for AI charge attacks.
- Added Pet attack command.
- You can now mount mounts and ride them
- Added support for Haven instancing
- Added volumes that show small hints to help new players out
- Added a lot of patrolling to the guards
- Added a welcome message when you login to haven
Changes:
- Grip slot in weapon crafting now only accepts Leathers and Textiles.
- Your strength now affects your blunt damage resist when parrying.
- Your strength now affects how hard you can shield push another player.
- Starting to cast and release magic in unarmed combat now doesn't need to exit combat to start casting or releasing a spell.
- Casting and Releasing magic while in combat now only exits combat but doesn't force re-enter it after cast or Release.
- Skill point caps changed from 20k points to 1100 Action skill points and 1100 Profession skill points.
- Push should now trace better and not hit walls unintentionally.
- Block endurance skill now gains xp when a block actually occurs.
- Last target now stays til either: A: New target or B: Moves too far away from target.
- Removed health numbers from targets display frame.
- Melee and ranged combat is currently disabled on mounts because it is not up to standard yet.
- Game build on Steam is now split into multiple pak-files (also known as chunks). This is the last patch where you will need to do an excessively a slow update.
- Brand new hand animation retargeter implemented. This should solve the majority of issues with oversized hands for Oghmirs and Risars. (misaligned hands when casting magic, overly weird weapon poses, etc)
- Bush pig animations updated.
- Increased handle hit damage.
- Pet follow-speeds adjusted.
- Added butcher tables.
- Abandon pet too far from you will now do a "global abandon".
- Update shadow scalability settings. Shadows should be less draining on higher quality levels. Shadows should also have less flicker on lower settings.
- NPC appearance generation improved with more variation such as different lengths.
- Character body shape (fat/muscular) has been tweaked. Characters should now not be as puffy by default and be able to use the "full range" of the visual appearance. (thin, fat, muscular, obese, etc)
- AI rotation while moving has been improved. AI no longer stutter left/right while moving around.
- Updated light intensity at night to be brighter.
- Updated cloud altitude, now closer to ground.
- Nightvision is now different for each clade.
- Improved pet window tooltips.
- Optimized chat.
- Spells that deal direct damage now cause mercy mode.
- Thursar Regeneration skill now adds 2 hp and correctly reduces magic healing.
- Updated Localization.
- AI now play animations when tamed.
- AI now play a animation when they see the player.
- Vendor UI will now auto-match the prices if it can using currency from your backpack.
- Books you are reading now show in the character sheet. You can right click the book to stop training.
- Stable UI now close when you are too far away.
- For testing you now gain skill and attribute XP 100 times faster.
- Most creatures are now tameable.
- Resting now shows on the timer how long it takes for you to be healthy but you do not auto-exit sitting.
- Oghmir ichor buff now has a animation.
- All spell icons are updated.
- Only logout timers are now canceled by moving.
- GuildStone tooltips now much clearer when you can afford to make a guild.
- All pets should now have a custom icon when tamed.
- Guards will now attack any attacking AI.
Fixes:
- Spells can no longer be cast in mercy mode.
- Spells can no longer be cast in a stunned state.
- Casting a spell while resting didn't remove the buff.
- Magic Precast finish now doesn't block new actions from being made.
- Magic Release now doesn't block new actions from being made.
- Max mana is now correctly displayed.
- Magic damage now doesn't trigger armor sounds.
- Fizzle animation now shouldn't be playing even on successful Precast.
- Magic effects should now not be skipped on casting new spells.
- Lots of crash fixes.
- Renamed paperdoll entries: 'Longterm -> Reserves', 'Length -> Height'.
- Renamed Size to Height in character creation.
- Paperdoll now displays the correct Size value.
- Stuck function would sometimes cause a crash.
- Feed pets would sometimes cause client to crash.
- Player would get a large head-direction-pop when looking left/right after standing still for a little while.
- Random arrow no longer appears on the back of humanoids.
- Round compass is no longer 45 degrees off.
- Incorrect distance check would cause fur on creatures to disappear right in front of the player.
- Fixed issue with some levels being loaded at all times resulting in a performance drop.
- Fixed issue with candle particles draining a few CPU cycles in cities.
- Vendors no longer float or get stuck in ceilings.
- Warcries should now refresh the buff timers of affected allies.
- Multiple warcries should now increase the intensity of the warcry buff if your character is of the same clade.
- Fixed bug where buff was on cool down if you already had used it and someone tried to buff you with it.
- Fixed clade gift spelling errors.
- Fixed some calculations which didn't take clade gift attribute bonuses into account.
- Resting no longer forces your character to stand up once the timer has run out.
- Resting won't force your character to stand if you happened to move just before sitting down.
- Fixed bug where character height didn't visually update correctly in char creation if you held down shift.
- Fixed bug in stables where pet icon was not displayed correctly.
- Removed black bars showing on the sides in login screen and char creation when playing with higher aspect ratios.
- Attribute lockstate should now correctly update when logging in.
- Adjusted the values of max carry & armor weight to the value where you start losing movement speed.
- Fixed several issues with the pet ui.
- Fixed issues with certain clade gifts not reducing damage correctly.
- AI should now more smoothly follow you when tamed.
- AI that pitch to follow the ground now do it smoother.
- Item use and skill use can no longer be triggered when dead.
- Fixed memory leak in chat window.
- Books now have a custom tool-tip.
- AI now have a reaction window that is different depending on the AI before they attack.
- Tamed AI should no longer react with the herd it came from.
- Fixed issue with short AI not pathing correctly.
- Items on vendors should now show the correct tooltip.
- Extraction and Refining now give xp in all involved skills.
- Fixed issue where ai would think it switched to a weapon when it switched to unarmed making it slow to react.
- NPCs should no longer scan for targets and turn towards that target.
- Fixed glitch where you could tame certain animals from far away.
- Fixed issue with AI that attacked AI now correctly sending animations.
- AI that takes damage from other players will now play their pain animation and sounds.
- Fixed issue with AI not correctly knowing where the player was causing them to hit you from far away.
- Added several new line of sight traces to make sure AI can see the player they are attacking.
Known Issues:
- A lot of Ai spawners are still missing.
- Login button is disabled without telling the user why if Steam is not running when starting the game.
- There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
- You can enter combat but not use melee weapons while mounted.
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